shadPS4/src/shader_recompiler/frontend
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
..
translate video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
control_flow_graph.cpp vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480) 2024-08-21 02:00:24 +03:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
decode.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
fetch_shader.h shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
format.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
instruction.cpp Fix control.sopp.simm flipping sign in CFG label generation 2024-08-20 22:48:28 +02:00
instruction.h shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
opcodes.h 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00
structured_control_flow.cpp video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
structured_control_flow.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00