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https://github.com/shadps4-emu/shadPS4.git
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* Add support for restarting the emulator with new configurations - Implement `Restart` function in `Emulator` to enable process relaunch with updated parameters. - Modify `sceSystemServiceLoadExec` to use the restart functionality. * Add logging for emulator restart and system service load execution * Add IPC emulator PID output command Impl `PID` output command to return the emulator process ID - required for launches supporting emulator restart * Add log file append mode support (used after restarting to keep the same log file) * Keep game root between restarts * add --wait-for-debugger option flag * add --wait-for-pid flag used for sync between parent & child process during restart * impl restart via ipc * fix override game root * add qt flags to allow restart
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <optional>
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#include <thread>
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#include "common/singleton.h"
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#include "core/linker.h"
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#include "input/controller.h"
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#include "sdl_window.h"
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namespace Core {
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using HLEInitDef = void (*)(Core::Loader::SymbolsResolver* sym);
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struct SysModules {
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std::string_view module_name;
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HLEInitDef callback;
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};
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class Emulator {
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public:
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Emulator();
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~Emulator();
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void Run(std::filesystem::path file, std::vector<std::string> args = {},
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std::optional<std::filesystem::path> game_folder = {});
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void UpdatePlayTime(const std::string& serial);
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/**
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* This will kill the current process and launch a new process with the same configuration
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* (using CLI args) but replacing the eboot image and guest arguments
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*/
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void Restart(std::filesystem::path eboot_path, const std::vector<std::string>& guest_args = {});
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const char* executableName;
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bool waitForDebuggerBeforeRun{false};
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private:
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void LoadSystemModules(const std::string& game_serial);
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Core::MemoryManager* memory;
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Input::GameController* controller;
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Core::Linker* linker;
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std::unique_ptr<Frontend::WindowSDL> window;
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std::chrono::steady_clock::time_point start_time;
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};
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} // namespace Core
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