Files
shadPS4/src/core/ipc/ipc.cpp
Vinicius Rangel 71f343d2d6 Impl sceSystemServiceLoadExec (#3647)
* Add support for restarting the emulator with new configurations

- Implement `Restart` function in `Emulator` to enable process relaunch with updated parameters.
- Modify `sceSystemServiceLoadExec` to use the restart functionality.

* Add logging for emulator restart and system service load execution

* Add IPC emulator PID output command

Impl `PID` output command to return the emulator process ID
- required for launches supporting emulator restart

* Add log file append mode support (used after restarting to keep the same log file)

* Keep game root between restarts

* add --wait-for-debugger option flag

* add --wait-for-pid flag

used for sync between parent & child process during restart

* impl restart via ipc

* fix override game root

* add qt flags to allow restart
2025-09-25 23:01:52 -03:00

148 lines
5.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ipc.h"
#include <iostream>
#include <string>
#include <SDL3/SDL.h>
#include "common/memory_patcher.h"
#include "common/thread.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "core/debugger.h"
#include "input/input_handler.h"
#include "sdl_window.h"
/**
* Protocol summary:
* - IPC is enabled by setting the SHADPS4_ENABLE_IPC environment variable to "true"
* - Input will be stdin & output stderr
* - Strings are sent as UTF8
* - Each communication line is terminated by a newline character ('\n')
* - Each command parameter will be separated by a newline character ('\n'),
* variadic commands will start sending the number of parameters after the cmd word.
* Any ('\n') in the parameter must be escaped by a backslash ('\\n')
* - Numbers can be sent with any base. Must prefix the number with '0x' for hex,
* '0b' for binary, or '0' for octal. Decimal numbers
* will be sent without any prefix.
* - Output will be started by (';')
* - The IPC server(this) will send a block started by
* #IPC_ENABLED
* and ended by
* #IPC_END
* In between, it will send the current capabilities and commands before the emulator start
* - The IPC client(e.g., launcher) will send RUN then START to continue the execution
**/
/**
* Command list:
* - CAPABILITIES:
* - ENABLE_MEMORY_PATCH: enables PATCH_MEMORY command
* - ENABLE_EMU_CONTROL: enables PAUSE, RESUME, STOP, TOGGLE_FULLSCREEN commands
* - INPUT CMD:
* - RUN: start the emulator execution
* - START: start the game execution
* - PATCH_MEMORY(
* modName: str, offset: str, value: str,
* target: str, size: str, isOffset: number, littleEndian: number,
* patchMask: number, maskOffset: number
* ): add a memory patch, check @ref MemoryPatcher::PatchMemory for details
* - PAUSE: pause the game execution
* - RESUME: resume the game execution
* - STOP: stop and quit the emulator
* - TOGGLE_FULLSCREEN: enable / disable fullscreen
* - OUTPUT CMD:
* - RESTART(argn: number, argv: ...string): Request restart of the emulator, must call STOP
**/
void IPC::Init() {
const char* enabledEnv = std::getenv("SHADPS4_ENABLE_IPC");
enabled = enabledEnv && strcmp(enabledEnv, "true") == 0;
if (!enabled) {
return;
}
input_thread = std::jthread([this] {
Common::SetCurrentThreadName("IPC Read thread");
this->InputLoop();
});
std::cerr << ";#IPC_ENABLED\n";
std::cerr << ";ENABLE_MEMORY_PATCH\n";
std::cerr << ";ENABLE_EMU_CONTROL\n";
std::cerr << ";#IPC_END\n";
std::cerr.flush();
const auto ok = run_semaphore.try_acquire_for(std::chrono::seconds(5));
if (!ok) {
std::cerr << "IPC: Failed to acquire run semaphore, closing process.\n";
exit(1);
}
}
void IPC::SendRestart(const std::vector<std::string>& args) {
std::cerr << ";RESTART\n";
std::cerr << ";" << args.size() << "\n";
for (const auto& arg : args) {
std::cerr << ";" << arg << "\n";
}
std::cerr.flush();
}
void IPC::InputLoop() {
auto next_str = [&] -> const std::string& {
static std::string line_buffer;
do {
std::getline(std::cin, line_buffer, '\n');
} while (!line_buffer.empty() && line_buffer.back() == '\\');
return line_buffer;
};
auto next_u64 = [&] -> u64 {
auto& str = next_str();
return std::stoull(str, nullptr, 0);
};
while (true) {
auto& cmd = next_str();
if (cmd.empty()) {
continue;
}
if (cmd == "RUN") {
run_semaphore.release();
} else if (cmd == "START") {
start_semaphore.release();
} else if (cmd == "PATCH_MEMORY") {
MemoryPatcher::patchInfo entry;
entry.gameSerial = "*";
entry.modNameStr = next_str();
entry.offsetStr = next_str();
entry.valueStr = next_str();
entry.targetStr = next_str();
entry.sizeStr = next_str();
entry.isOffset = next_u64() != 0;
entry.littleEndian = next_u64() != 0;
entry.patchMask = static_cast<MemoryPatcher::PatchMask>(next_u64());
entry.maskOffset = static_cast<int>(next_u64());
MemoryPatcher::AddPatchToQueue(entry);
} else if (cmd == "PAUSE") {
DebugState.PauseGuestThreads();
} else if (cmd == "RESUME") {
DebugState.ResumeGuestThreads();
} else if (cmd == "STOP") {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_QUIT;
SDL_PushEvent(&event);
} else if (cmd == "TOGGLE_FULLSCREEN") {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_TOGGLE_FULLSCREEN;
SDL_PushEvent(&event);
} else {
std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
}
}
}