..
emit_spirv_atomic.cpp
implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 ( #1593 )
2024-11-30 22:39:11 +02:00
emit_spirv_barriers.cpp
Tessellation ( #1528 )
2024-12-14 12:56:17 +02:00
emit_spirv_bitwise_conversion.cpp
shader_recompiler: Implement basic 64-bit floating point support ( #915 )
2024-09-15 22:53:08 +02:00
emit_spirv_composite.cpp
shader_recompiler: Add swizzle support for unsupported formats. ( #1869 )
2024-12-31 06:14:47 +02:00
emit_spirv_context_get_set.cpp
recompiler: handle reads of output variables in hull shaders ( #1962 )
2024-12-29 12:37:15 +02:00
emit_spirv_convert.cpp
shader_recompiler: Small instruction parsing refactor/bugfixes ( #340 )
2024-07-30 23:32:40 +02:00
emit_spirv_floating_point.cpp
shader_recompiler: Implement FREXP instructions. ( #1766 )
2024-12-13 21:51:39 +02:00
emit_spirv_image.cpp
shader_recompiler: Improvements to array and cube handling. ( #2083 )
2025-01-10 10:48:12 +02:00
emit_spirv_instructions.h
shader_recompiler: Improvements to array and cube handling. ( #2083 )
2025-01-10 10:48:12 +02:00
emit_spirv_integer.cpp
shader_recompiler: Fix BitCount64 and FindILsb64 ( #1978 )
2024-12-31 06:10:29 +02:00
emit_spirv_logical.cpp
video: Import new shader recompiler + display a triangle ( #142 )
2024-05-22 01:35:12 +03:00
emit_spirv_quad_rect.cpp
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
2024-12-24 13:28:47 +02:00
emit_spirv_quad_rect.h
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
2024-12-24 13:28:47 +02:00
emit_spirv_select.cpp
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
emit_spirv_shared_memory.cpp
spirv: Simplify shared memory handling ( #427 )
2024-08-14 19:01:17 +03:00
emit_spirv_special.cpp
shader_recompiler: Implement manual barycentric interpolation path ( #1644 )
2024-12-02 23:20:54 +02:00
emit_spirv_undefined.cpp
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
emit_spirv_warp.cpp
video_core: Add fallback path for pipelines with more than 32 bindings ( #837 )
2024-09-10 20:54:39 +03:00
emit_spirv.cpp
Handle RectList primitives in Geometry shaders ( #1936 )
2024-12-28 13:19:41 +02:00
emit_spirv.h
shader_recompiler: Additional scope handling and user data as push constants ( #1013 )
2024-09-23 08:55:43 +02:00
spirv_emit_context.cpp
shader_recompiler: Improvements to array and cube handling. ( #2083 )
2025-01-10 10:48:12 +02:00
spirv_emit_context.h
shader_recompiler: Improvements to array and cube handling. ( #2083 )
2025-01-10 10:48:12 +02:00