shadPS4/src/core/loader/symbols_resolver.cpp
TheTurtle 728249f58d
core: Properly implement TLS (#164)
* core: Split module code from linker

* linker: Properly implement thread local storage

* kernel: Fix a few memory functions

* kernel: Implement module loading

* Now it's easy to do anyway with new module rework
2024-06-05 22:08:18 +03:00

49 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
#include "common/io_file.h"
#include "common/string_util.h"
#include "common/types.h"
#include "core/aerolib/aerolib.h"
#include "core/loader/symbols_resolver.h"
namespace Core::Loader {
void SymbolsResolver::AddSymbol(const SymbolResolver& s, u64 virtual_addr) {
m_symbols.emplace_back(GenerateName(s), s.nidName, virtual_addr);
}
std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
return fmt::format("{}#{}#{}#{}#{}#{}#{}", s.name, s.library, s.library_version, s.module,
s.module_version_major, s.module_version_minor, SymbolTypeToS(s.type));
}
const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
const std::string name = GenerateName(s);
for (u32 i = 0; i < m_symbols.size(); i++) {
if (m_symbols[i].name == name) {
return &m_symbols[i];
}
}
// LOG_INFO(Core_Linker, "Unresolved! {}", name);
return nullptr;
}
void SymbolsResolver::DebugDump(const std::filesystem::path& file_name) {
Common::FS::IOFile f{file_name, Common::FS::FileAccessMode::Write,
Common::FS::FileType::TextFile};
for (const auto& symbol : m_symbols) {
const auto ids = Common::SplitString(symbol.name, '#');
const auto aeronid = AeroLib::FindByNid(ids.at(0).c_str());
const auto nid_name = aeronid ? aeronid->name : "UNK";
f.WriteString(
fmt::format("0x{:<20x} {:<16} {:<60} {:<30} {:<2} {:<30} {:<2} {:<2} {:<10}\n",
symbol.virtual_address, ids.at(0), nid_name, ids.at(1), ids.at(2),
ids.at(3), ids.at(4), ids.at(5), ids.at(6)));
}
}
} // namespace Core::Loader