mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-24 19:14:40 +00:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "common/logging/log.h"
|
|
#include "common/types.h"
|
|
#include "core/loader/symbols_resolver.h"
|
|
|
|
namespace Core::Loader {
|
|
|
|
void SymbolsResolver::AddSymbol(const SymbolResolver& s, u64 virtual_addr) {
|
|
SymbolRecord r{};
|
|
r.name = GenerateName(s);
|
|
r.virtual_address = virtual_addr;
|
|
m_symbols.push_back(r);
|
|
}
|
|
|
|
std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
|
|
return fmt::format("{} lib[{}_v{}]mod[{}_v{}.{}][{}]", s.name, s.library, s.library_version,
|
|
s.module, s.module_version_major, s.module_version_minor,
|
|
SymbolTypeToS(s.type));
|
|
}
|
|
|
|
const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
|
|
const std::string name = GenerateName(s);
|
|
for (u32 i = 0; i < m_symbols.size(); i++) {
|
|
if (m_symbols[i].name.compare(name) == 0) {
|
|
return &m_symbols[i];
|
|
}
|
|
}
|
|
|
|
LOG_INFO(Core_Linker, "Unresolved! {}", name);
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace Core::Loader
|