shadPS4/src/core/loader/symbols_resolver.cpp
2024-03-09 18:48:10 +02:00

36 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/types.h"
#include "core/loader/symbols_resolver.h"
namespace Core::Loader {
void SymbolsResolver::AddSymbol(const SymbolResolver& s, u64 virtual_addr) {
SymbolRecord r{};
r.name = GenerateName(s);
r.virtual_address = virtual_addr;
m_symbols.push_back(r);
}
std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
return fmt::format("{} lib[{}_v{}]mod[{}_v{}.{}][{}]", s.name, s.library, s.library_version,
s.module, s.module_version_major, s.module_version_minor,
SymbolTypeToS(s.type));
}
const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
const std::string name = GenerateName(s);
for (u32 i = 0; i < m_symbols.size(); i++) {
if (m_symbols[i].name.compare(name) == 0) {
return &m_symbols[i];
}
}
LOG_INFO(Core_Linker, "Unresolved! {}", name);
return nullptr;
}
} // namespace Core::Loader