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https://github.com/shadps4-emu/shadPS4.git
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* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
128 lines
2.8 KiB
C++
128 lines
2.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <boost/asio/steady_timer.hpp>
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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class EqueueInternal;
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struct EqueueEvent;
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struct SceKernelEvent {
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enum Filter : s16 {
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None = 0,
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Read = -1,
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Write = -2,
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Aio = -3,
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Vnode = -4,
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Proc = -5,
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Signal = -6,
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Timer = -7,
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Fs = -9,
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Lio = -10,
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User = -11,
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Polling = -12,
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VideoOut = -13,
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GraphicsCore = -14,
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HrTimer = -15,
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};
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enum Flags : u16 {
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Add = 1u,
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Delete = 2u,
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Enable = 4u,
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Disable = 8u,
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OneShot = 0x10u,
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Clear = 0x20u,
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Receipt = 0x40u,
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Dispatch = 0x80u,
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Flag1 = 0x2000u,
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System = 0xf000u,
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};
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u64 ident = 0; /* identifier for this event */
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Filter filter = Filter::None; /* filter for event */
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u16 flags = 0;
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u32 fflags = 0;
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u64 data = 0;
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void* udata = nullptr; /* opaque user data identifier */
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};
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struct EqueueEvent {
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SceKernelEvent event;
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void* data = nullptr;
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std::chrono::steady_clock::time_point time_added;
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std::unique_ptr<boost::asio::steady_timer> timer;
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void Reset() {
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is_triggered = false;
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event.fflags = 0;
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event.data = 0;
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}
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void Trigger(void* data) {
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is_triggered = true;
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event.fflags++;
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event.data = reinterpret_cast<uintptr_t>(data);
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}
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bool IsTriggered() const {
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return is_triggered;
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}
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bool operator==(const EqueueEvent& ev) const {
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return ev.event.ident == event.ident;
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}
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private:
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bool is_triggered = false;
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};
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class EqueueInternal {
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public:
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explicit EqueueInternal(std::string_view name) : m_name(name) {}
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std::string_view GetName() const {
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return m_name;
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}
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bool AddEvent(EqueueEvent& event);
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bool RemoveEvent(u64 id);
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int WaitForEvents(SceKernelEvent* ev, int num, u32 micros);
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bool TriggerEvent(u64 ident, s16 filter, void* trigger_data);
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int GetTriggeredEvents(SceKernelEvent* ev, int num);
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bool AddSmallTimer(EqueueEvent& event);
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bool HasSmallTimer() const {
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return small_timer_event.event.data != 0;
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}
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int WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros);
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private:
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std::string m_name;
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std::mutex m_mutex;
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std::vector<EqueueEvent> m_events;
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EqueueEvent small_timer_event{};
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std::condition_variable m_cond;
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};
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using SceKernelUseconds = u32;
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using SceKernelEqueue = EqueueInternal*;
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void RegisterEventQueue(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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