shadPS4/src/common/func_traits.h
Lander Gallastegi 779b22ab1d clang-format
2025-07-19 00:34:41 +02:00

54 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <tuple>
namespace Common {
template <class Func, class Enable = void>
struct FuncTraits;
// Function type
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_(Args...), void> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
// Function pointer
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...), void> : FuncTraits<ReturnType_(Args...)> {};
// Member function pointer
template <class ClassType, class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (ClassType::*)(Args...), void> : FuncTraits<ReturnType_(Args...)> {};
template <class ClassType, class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (ClassType::*)(Args...) const, void>
: FuncTraits<ReturnType_(Args...)> {};
// Catch-all for callables
template <class Func>
struct FuncTraits<Func, std::void_t<decltype(&std::remove_reference_t<Func>::operator())>>
: FuncTraits<decltype(&std::remove_reference_t<Func>::operator())> {};
// For lambdas: for compat (may be removed)
template <typename Func>
struct LambdaTraits : LambdaTraits<decltype(&std::remove_reference_t<Func>::operator())> {};
template <typename ReturnType, typename LambdaType, typename... Args>
struct LambdaTraits<ReturnType (LambdaType::*)(Args...) const> {
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
static constexpr size_t NUM_ARGS{sizeof...(Args)};
};
} // namespace Common