shadPS4/src/shader_recompiler
baggins183 c59d5eef45
Specialize vertex attributes on dst_sel (#2580)
* Specialize vertex attributes on dst_sel

* compare vs attrib specs by default, ignore NumberFmt when vertex input dynamic state is supported

* specialize data_format when attribute uses step rates

* use num_components in data fmt instead of fmt itself
2025-03-02 19:17:11 -08:00
..
backend fixes to get in game (#2583) 2025-03-02 22:13:23 +02:00
frontend opcode implementation test (#2567) 2025-03-02 21:31:49 +02:00
ir Misc Cleanups (#2579) 2025-03-02 21:52:32 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448) 2025-02-17 16:13:39 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h video_core: Various small improvements and bug fixes (#2525) 2025-02-24 14:31:12 +02:00
recompiler.cpp shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00