mirror of
https://github.com/shadps4-emu/shadPS4.git
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* core: Split error codes into separate files * Reduces build times and is cleaner * core: Bring structs and enums to codebase style * core: More style changes
296 lines
6.6 KiB
C++
296 lines
6.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include <cstdarg> // va_list
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#include <cstddef> // size_t
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::AvPlayer {
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class AvPlayer;
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using SceAvPlayerHandle = AvPlayer*;
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enum class SceAvPlayerUriType : u32 {
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Source = 0,
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};
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struct SceAvPlayerUri {
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const char* name;
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u32 length;
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};
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enum class SceAvPlayerSourceType {
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Unknown = 0,
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FileMp4 = 1,
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Hls = 8,
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};
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enum class SceAvPlayerStreamType : u32 {
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Video,
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Audio,
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TimedText,
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Unknown,
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};
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struct SceAvPlayerSourceDetails {
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SceAvPlayerUri uri;
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u8 reserved1[64];
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SceAvPlayerSourceType source_type;
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u8 reserved2[44];
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};
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struct SceAvPlayerAudio {
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u16 channel_count;
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u8 reserved1[2];
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u32 sample_rate;
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u32 size;
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u8 language_code[4];
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};
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struct SceAvPlayerVideo {
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u32 width;
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u32 height;
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f32 aspect_ratio;
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char language_code[4];
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};
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struct SceAvPlayerTextPosition {
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u16 top;
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u16 left;
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u16 bottom;
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u16 right;
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};
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struct SceAvPlayerTimedText {
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u8 language_code[4];
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u16 text_size;
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u16 font_size;
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SceAvPlayerTextPosition position;
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};
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union SceAvPlayerStreamDetails {
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u8 reserved[16];
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SceAvPlayerAudio audio;
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SceAvPlayerVideo video;
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SceAvPlayerTimedText subs;
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};
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struct SceAvPlayerFrameInfo {
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u8* pData;
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u8 reserved[4];
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u64 timestamp;
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SceAvPlayerStreamDetails details;
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};
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struct SceAvPlayerStreamInfo {
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SceAvPlayerStreamType type;
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u8 reserved[4];
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SceAvPlayerStreamDetails details;
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u64 duration;
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u64 start_time;
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};
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struct SceAvPlayerAudioEx {
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u16 channel_count;
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u8 reserved[2];
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u32 sample_rate;
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u32 size;
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u8 language_code[4];
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u8 reserved1[64];
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};
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struct SceAvPlayerVideoEx {
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u32 width;
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u32 height;
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f32 aspect_ratio;
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u8 language_code[4];
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u32 framerate;
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u32 crop_left_offset;
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u32 crop_right_offset;
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u32 crop_top_offset;
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u32 crop_bottom_offset;
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u32 pitch;
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u8 luma_bit_depth;
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u8 chroma_bit_depth;
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bool video_full_range_flag;
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u8 reserved1[37];
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};
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struct SceAvPlayerTimedTextEx {
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u8 language_code[4];
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u8 reserved[12];
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u8 reserved1[64];
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};
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union SceAvPlayerStreamDetailsEx {
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SceAvPlayerAudioEx audio;
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SceAvPlayerVideoEx video;
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SceAvPlayerTimedTextEx subs;
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u8 reserved1[80];
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};
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struct SceAvPlayerFrameInfoEx {
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void* pData;
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u8 reserved[4];
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u64 timestamp;
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SceAvPlayerStreamDetailsEx details;
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};
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using SceAvPlayerAllocate = void* PS4_SYSV_ABI (*)(void* p, u32 align, u32 size);
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using SceAvPlayerDeallocate = void PS4_SYSV_ABI (*)(void* p, void* mem);
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using SceAvPlayerAllocateTexture = void* PS4_SYSV_ABI (*)(void* p, u32 align, u32 size);
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using SceAvPlayerDeallocateTexture = void PS4_SYSV_ABI (*)(void* p, void* mem);
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struct SceAvPlayerMemAllocator {
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void* object_ptr;
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SceAvPlayerAllocate allocate;
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SceAvPlayerDeallocate deallocate;
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SceAvPlayerAllocateTexture allocate_texture;
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SceAvPlayerDeallocateTexture deallocate_texture;
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};
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using SceAvPlayerOpenFile = s32 PS4_SYSV_ABI (*)(void* p, const char* name);
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using SceAvPlayerCloseFile = s32 PS4_SYSV_ABI (*)(void* p);
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using SceAvPlayerReadOffsetFile = s32 PS4_SYSV_ABI (*)(void* p, u8* buf, u64 pos, u32 len);
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using SceAvPlayerSizeFile = u64 PS4_SYSV_ABI (*)(void* p);
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struct SceAvPlayerFileReplacement {
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void* object_ptr;
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SceAvPlayerOpenFile open;
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SceAvPlayerCloseFile close;
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SceAvPlayerReadOffsetFile readOffset;
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SceAvPlayerSizeFile size;
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};
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enum class SceAvPlayerEvents {
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StateStop = 0x01,
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StateReady = 0x02,
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StatePlay = 0x03,
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StatePause = 0x04,
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StateBuffering = 0x05,
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TimedTextDelivery = 0x10,
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WarningId = 0x20,
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Encryption = 0x30,
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DrmError = 0x40,
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};
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using SceAvPlayerEventCallback = void PS4_SYSV_ABI (*)(void* p, SceAvPlayerEvents event, s32 src_id,
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void* data);
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struct SceAvPlayerEventReplacement {
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void* object_ptr;
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SceAvPlayerEventCallback event_callback;
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};
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enum class SceAvPlayerDebuglevels {
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None,
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Info,
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Warnings,
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All,
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};
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struct SceAvPlayerInitData {
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SceAvPlayerMemAllocator memory_replacement;
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SceAvPlayerFileReplacement file_replacement;
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SceAvPlayerEventReplacement event_replacement;
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SceAvPlayerDebuglevels debug_level;
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u32 base_priority;
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s32 num_output_video_framebuffers;
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bool auto_start;
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u8 reserved[3];
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const char* default_language;
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};
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struct SceAvPlayerInitDataEx {
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size_t this_size;
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SceAvPlayerMemAllocator memory_replacement;
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SceAvPlayerFileReplacement file_replacement;
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SceAvPlayerEventReplacement event_replacement;
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const char* default_language;
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SceAvPlayerDebuglevels debug_level;
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u32 audio_decoder_priority;
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u32 audio_decoder_affinity;
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u32 video_decoder_priority;
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u32 video_decoder_affinity;
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u32 demuxer_priority;
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u32 demuxer_affinity;
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u32 controller_priority;
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u32 controller_affinity;
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u32 http_streaming_priority;
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u32 http_streaming_affinity;
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u32 file_streaming_priority;
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u32 file_streaming_affinity;
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s32 num_output_video_framebuffers;
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bool auto_start;
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u8 reserved[3];
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};
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enum class SceAvPlayerVideoDecoderType {
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Default = 0,
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Reserved1,
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Software,
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Software2,
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};
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enum class SceAvPlayerAudioDecoderType {
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Default = 0,
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Reserved1,
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Reserved2,
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};
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struct SceAvPlayerDecoderInit {
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union {
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SceAvPlayerVideoDecoderType video_type;
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SceAvPlayerAudioDecoderType audio_type;
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u8 reserved[4];
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} decoderType;
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union {
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struct {
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s32 cpu_affinity_mask;
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s32 cpu_thread_priority;
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u8 decode_pipeline_depth;
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u8 compute_pipe_id;
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u8 compute_queue_id;
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u8 enable_interlaced;
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u8 reserved[16];
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} avcSw2;
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struct {
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u8 audio_channel_order;
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u8 reserved[27];
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} aac;
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u8 reserved[28];
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} decoderParams;
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};
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struct SceAvPlayerHTTPCtx {
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u32 http_context_id;
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u32 ssl_context_id;
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};
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struct SceAvPlayerPostInitData {
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u32 demux_video_buffer_size;
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SceAvPlayerDecoderInit video_decoder_init;
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SceAvPlayerDecoderInit audio_decoder_init;
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SceAvPlayerHTTPCtx http_context;
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u8 reserved[56];
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};
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enum class SceAvPlayerAvSyncMode {
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Default = 0,
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None,
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};
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using SceAvPlayerLogCallback = int PS4_SYSV_ABI (*)(void* p, const char* format, va_list args);
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void RegisterlibSceAvPlayer(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::AvPlayer
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