mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-27 04:25:12 +00:00
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource` * video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime * gnm_driver: correct vqid index range * amdgpu: indirect buffer, release mem and some additional irq modes * amdgpu: added ASC commands processor * shader_recompiler: added support for fetch instance id * amdgpu: classic bitfields for T# representation (debugging experience) * renderer_vulkan: skip zero sized VBs from binding * texture_cache: image upload logic moved into `Image` object * gnm_driver: `sceGnmDingDong` implementation * texture_cache: `Image` usage flags moved; correct VO buffer pitch |
||
---|---|---|
.. | ||
backend | ||
frontend | ||
ir | ||
exception.h | ||
object_pool.h | ||
profile.h | ||
recompiler.cpp | ||
recompiler.h | ||
runtime_info.h |