shadPS4/src/shader_recompiler
psucien cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
..
backend shader_recompiler: Add more instructions 2024-06-22 18:09:03 +03:00
frontend Initial instancing and asynchronous compute queues (#207) 2024-06-22 19:50:20 +03:00
ir Initial instancing and asynchronous compute queues (#207) 2024-06-22 19:50:20 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
object_pool.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
profile.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
recompiler.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
recompiler.h video_core: Add image support 2024-05-27 18:25:45 +03:00
runtime_info.h Initial instancing and asynchronous compute queues (#207) 2024-06-22 19:50:20 +03:00