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* Changes -Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi -Updated all relevant constructors and logic to propagate and store the extended parameter - Now fully supports passing extended options from sceImeOpen to the IME UI and backend * Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed! buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix * Attempting to resolve an assertion failure in Diablo III: - Adjusted buffer sizes - Updated the calculation of text‑length values * ime-lib another hotfix Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked. * Clang fix * FF9 ImeDialog Hotfix * Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`. * Added additional debug logs to aid troubleshooting. * IME Fixes - Add missing flags to `OrbisImeExtOption` - Improve debug logging - Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254` * IME: guard null params for CUSA04909 - Add null checks in IME constructors to prevent crashes seen in CUSA04909. - Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready. * Some improvements - Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back. - Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates. - Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone. * CLang --------- Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>