shadPS4/src/shader_recompiler/ir/passes/ring_access_elimination.cpp
psucien 927bb0c175
Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00

111 lines
4.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/translate/translate.h"
#include "shader_recompiler/ir/opcodes.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/ir/reg.h"
#include "shader_recompiler/recompiler.h"
namespace Shader::Optimization {
void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtime_info,
Stage stage) {
const auto& ForEachInstruction = [&](auto func) {
for (IR::Block* block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
func(ir, inst);
}
}
};
switch (stage) {
case Stage::Export: {
ForEachInstruction([=](IR::IREmitter& ir, IR::Inst& inst) {
const auto opcode = inst.GetOpcode();
switch (opcode) {
case IR::Opcode::StoreBufferU32: {
if (!inst.Flags<IR::BufferInstInfo>().ring_access) {
break;
}
const auto offset = inst.Flags<IR::BufferInstInfo>().inst_offset.Value();
ASSERT(offset < runtime_info.es_info.vertex_data_size * 4);
const auto data = ir.BitCast<IR::F32>(IR::U32{inst.Arg(2)});
const auto attrib =
IR::Value{offset < 16 ? IR::Attribute::Position0
: IR::Attribute::Param0 + (offset / 16 - 1)};
const auto comp = (offset / 4) % 4;
inst.ReplaceOpcode(IR::Opcode::SetAttribute);
inst.ClearArgs();
inst.SetArg(0, attrib);
inst.SetArg(1, data);
inst.SetArg(2, ir.Imm32(comp));
break;
}
default:
break;
}
});
break;
}
case Stage::Geometry: {
ForEachInstruction([&](IR::IREmitter& ir, IR::Inst& inst) {
const auto opcode = inst.GetOpcode();
switch (opcode) {
case IR::Opcode::LoadBufferU32: {
if (!inst.Flags<IR::BufferInstInfo>().ring_access) {
break;
}
const auto shl_inst = inst.Arg(1).TryInstRecursive();
const auto vertex_id = shl_inst->Arg(0).Resolve().U32() >> 2;
const auto offset = inst.Arg(1).TryInstRecursive()->Arg(1);
const auto bucket = offset.Resolve().U32() / 256u;
const auto attrib = bucket < 4 ? IR::Attribute::Position0
: IR::Attribute::Param0 + (bucket / 4 - 1);
const auto comp = bucket % 4;
auto attr_value = ir.GetAttribute(attrib, comp, vertex_id);
inst.ReplaceOpcode(IR::Opcode::BitCastU32F32);
inst.ClearArgs();
inst.SetArg(0, attr_value);
break;
}
case IR::Opcode::StoreBufferU32: {
if (!inst.Flags<IR::BufferInstInfo>().ring_access) {
break;
}
const auto offset = inst.Flags<IR::BufferInstInfo>().inst_offset.Value();
const auto data = ir.BitCast<IR::F32>(IR::U32{inst.Arg(2)});
const auto comp_ofs = runtime_info.gs_info.output_vertices * 4u;
const auto output_size = comp_ofs * runtime_info.gs_info.out_vertex_data_size;
const auto vc_read_ofs = (((offset / comp_ofs) * comp_ofs) % output_size) * 16u;
const auto& it = runtime_info.gs_info.copy_data.attr_map.find(vc_read_ofs);
ASSERT(it != runtime_info.gs_info.copy_data.attr_map.cend());
const auto& [attr, comp] = it->second;
inst.ReplaceOpcode(IR::Opcode::SetAttribute);
inst.ClearArgs();
inst.SetArg(0, IR::Value{attr});
inst.SetArg(1, data);
inst.SetArg(2, ir.Imm32(comp));
break;
}
default:
break;
}
});
break;
}
default:
break;
}
}
} // namespace Shader::Optimization