..
emit_spirv_atomic.cpp
Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. ( #2797 )
2025-04-16 17:56:27 -07:00
emit_spirv_barriers.cpp
Tessellation ( #1528 )
2024-12-14 12:56:17 +02:00
emit_spirv_bitwise_conversion.cpp
shader_recompiler: Replace texel buffers with in-shader buffer format interpretation ( #2363 )
2025-02-06 20:40:49 -08:00
emit_spirv_composite.cpp
shader_recompiler: Replace texel buffers with in-shader buffer format interpretation ( #2363 )
2025-02-06 20:40:49 -08:00
emit_spirv_context_get_set.cpp
shader_recompiler: Implement AMD buffer bounds checking behavior. ( #2448 )
2025-02-17 16:13:39 +02:00
emit_spirv_convert.cpp
shader_recompiler: Small instruction parsing refactor/bugfixes ( #340 )
2024-07-30 23:32:40 +02:00
emit_spirv_floating_point.cpp
shader_recompiler: Misc shader fixes. ( #2781 )
2025-04-13 23:46:30 -07:00
emit_spirv_image.cpp
shader_recompiler: Remove AMD native CubeFaceCoord. ( #2129 )
2025-01-11 13:57:49 -08:00
emit_spirv_instructions.h
Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. ( #2797 )
2025-04-16 17:56:27 -07:00
emit_spirv_integer.cpp
shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. ( #2793 )
2025-04-16 18:08:09 +03:00
emit_spirv_logical.cpp
video: Import new shader recompiler + display a triangle ( #142 )
2024-05-22 01:35:12 +03:00
emit_spirv_quad_rect.cpp
video_core: Various small improvements and bug fixes ( #2525 )
2025-02-24 14:31:12 +02:00
emit_spirv_quad_rect.h
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
2024-12-24 13:28:47 +02:00
emit_spirv_select.cpp
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
emit_spirv_shared_memory.cpp
shader_recompiler: Remove special case buffers and add support for aliasing ( #2428 )
2025-02-15 14:06:56 +02:00
emit_spirv_special.cpp
shader_recompiler: Implement AMD buffer bounds checking behavior. ( #2448 )
2025-02-17 16:13:39 +02:00
emit_spirv_undefined.cpp
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
emit_spirv_warp.cpp
video_core: Add fallback path for pipelines with more than 32 bindings ( #837 )
2024-09-10 20:54:39 +03:00
emit_spirv.cpp
fixes to get in game ( #2583 )
2025-03-02 22:13:23 +02:00
emit_spirv.h
shader_recompiler: Additional scope handling and user data as push constants ( #1013 )
2024-09-23 08:55:43 +02:00
spirv_emit_context.cpp
shader_recompiler: Misc shader fixes. ( #2781 )
2025-04-13 23:46:30 -07:00
spirv_emit_context.h
shader_recompiler: Implement AMD buffer bounds checking behavior. ( #2448 )
2025-02-17 16:13:39 +02:00