shadPS4/src/core/file_sys/fs.h
Fire Cube 9981c8df03
Add option to ignore game patch (#3039)
* impl

* fix

* cleanup

* more

* clang +

* why
2025-06-10 12:30:45 -07:00

113 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <string>
#include <vector>
#include <tsl/robin_map.h>
#include "common/io_file.h"
#include "common/logging/formatter.h"
#include "core/devices/base_device.h"
namespace Core::FileSys {
class MntPoints {
#ifdef _WIN64
static constexpr bool NeedsCaseInsensitiveSearch = false;
#else
static constexpr bool NeedsCaseInsensitiveSearch = true;
#endif
public:
static bool ignore_game_patches;
struct MntPair {
std::filesystem::path host_path;
std::string mount; // e.g /app0
bool read_only;
};
explicit MntPoints() = default;
~MntPoints() = default;
void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder,
bool read_only = false);
void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
void UnmountAll();
std::filesystem::path GetHostPath(std::string_view guest_directory,
bool* is_read_only = nullptr, bool force_base_path = false);
using IterateDirectoryCallback =
std::function<void(const std::filesystem::path& host_path, bool is_file)>;
void IterateDirectory(std::string_view guest_directory,
const IterateDirectoryCallback& callback);
const MntPair* GetMountFromHostPath(const std::string& host_path) {
std::scoped_lock lock{m_mutex};
const auto it = std::ranges::find_if(m_mnt_pairs, [&](const MntPair& mount) {
return host_path.starts_with(std::string{fmt::UTF(mount.host_path.u8string()).data});
});
return it == m_mnt_pairs.end() ? nullptr : &*it;
}
const MntPair* GetMount(const std::string& guest_path) {
std::scoped_lock lock{m_mutex};
const auto it = std::ranges::find_if(m_mnt_pairs, [&](const auto& mount) {
// When doing starts-with check, add a trailing slash to make sure we don't match
// against only part of the mount path.
return guest_path == mount.mount || guest_path.starts_with(mount.mount + "/");
});
return it == m_mnt_pairs.end() ? nullptr : &*it;
}
private:
std::vector<MntPair> m_mnt_pairs;
std::vector<std::filesystem::path> path_parts;
tsl::robin_map<std::filesystem::path, std::filesystem::path> path_cache;
std::mutex m_mutex;
};
struct DirEntry {
std::string name;
bool isFile;
};
enum class FileType {
Regular, // standard file
Directory,
Device,
};
struct File {
std::atomic_bool is_opened{};
std::atomic<FileType> type{FileType::Regular};
std::filesystem::path m_host_name;
std::string m_guest_name;
Common::FS::IOFile f;
std::vector<DirEntry> dirents;
u32 dirents_index;
std::mutex m_mutex;
std::shared_ptr<Devices::BaseDevice> device; // only valid for type == Device
};
class HandleTable {
public:
HandleTable() = default;
virtual ~HandleTable() = default;
int CreateHandle();
void DeleteHandle(int d);
File* GetFile(int d);
File* GetFile(const std::filesystem::path& host_name);
int GetFileDescriptor(File* file);
void CreateStdHandles();
private:
std::vector<File*> m_files;
std::mutex m_mutex;
};
} // namespace Core::FileSys