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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-18 17:41:46 +00:00
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a4f9c72901640a89e2a305c848ce0e526d22863b
shadPS4/src/shader_recompiler
History
squidbus 8879380427 shader_recompiler: Implement S_BITSET(0/1)_B32 (#2039)
2025-01-06 01:08:27 +02:00
..
backend
shader_recompiler: Add swizzle support for unsupported formats. (#1869)
2024-12-31 06:14:47 +02:00
frontend
shader_recompiler: Implement S_BITSET(0/1)_B32 (#2039)
2025-01-06 01:08:27 +02:00
ir
ir_passes: Integrate DS barriers in block (#2020)
2025-01-02 22:52:10 +02:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
shader_recompiler: Rework image read/write emit. (#1819)
2024-12-25 01:13:32 +02:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
ir: Add heuristic based LDS barrier pass (#1801)
2024-12-19 10:18:28 +02:00
recompiler.cpp
ir: Add heuristic based LDS barrier pass (#1801)
2024-12-19 10:18:28 +02:00
recompiler.h
Tessellation (#1528)
2024-12-14 12:56:17 +02:00
runtime_info.h
shader_recompiler: Add swizzle support for unsupported formats. (#1869)
2024-12-31 06:14:47 +02:00
specialization.h
shader_recompiler: Add swizzle support for unsupported formats. (#1869)
2024-12-31 06:14:47 +02:00
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