shadPS4/src/qt_gui/settings_dialog.cpp
Vinicius Rangel af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00

380 lines
15 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCompleter>
#include <QDirIterator>
#include <QHoverEvent>
#include <common/version.h>
#include "check_update.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "main_window.h"
#include "settings_dialog.h"
#include "ui_settings_dialog.h"
QStringList languageNames = {"Arabic",
"Czech",
"Danish",
"Dutch",
"English (United Kingdom)",
"English (United States)",
"Finnish",
"French (Canada)",
"French (France)",
"German",
"Greek",
"Hungarian",
"Indonesian",
"Italian",
"Japanese",
"Korean",
"Norwegian",
"Polish",
"Portuguese (Brazil)",
"Portuguese (Portugal)",
"Romanian",
"Russian",
"Simplified Chinese",
"Spanish (Latin America)",
"Spanish (Spain)",
"Swedish",
"Thai",
"Traditional Chinese",
"Turkish",
"Vietnamese"};
const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0,
9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 28};
SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent)
: QDialog(parent), ui(new Ui::SettingsDialog) {
ui->setupUi(this);
ui->tabWidgetSettings->setUsesScrollButtons(false);
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
// Add list of available GPUs
ui->graphicsAdapterBox->addItem("Auto Select"); // -1, auto selection
for (const auto& device : physical_devices) {
ui->graphicsAdapterBox->addItem(device);
}
ui->consoleLanguageComboBox->addItems(languageNames);
QCompleter* completer = new QCompleter(languageNames, this);
completer->setCaseSensitivity(Qt::CaseInsensitive);
ui->consoleLanguageComboBox->setCompleter(completer);
InitializeEmulatorLanguages();
LoadValuesFromConfig();
defaultTextEdit = tr("Point your mouse at an option to display its description.");
ui->descriptionText->setText(defaultTextEdit);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->buttonBox, &QDialogButtonBox::clicked, this,
[this, config_dir](QAbstractButton* button) {
if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
Config::save(config_dir / "config.toml");
QWidget::close();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
Config::save(config_dir / "config.toml");
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
Config::setDefaultValues();
LoadValuesFromConfig();
}
if (Common::Log::IsActive()) {
Common::Log::Filter filter;
filter.ParseFilterString(Config::getLogFilter());
Common::Log::SetGlobalFilter(filter);
}
});
ui->buttonBox->button(QDialogButtonBox::Save)->setText(tr("Save"));
ui->buttonBox->button(QDialogButtonBox::Apply)->setText(tr("Apply"));
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this,
[this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); });
// GENERAL TAB
{
connect(ui->userNameLineEdit, &QLineEdit::textChanged, this,
[](const QString& text) { Config::setUserName(text.toStdString()); });
connect(ui->consoleLanguageComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
this, [](int index) {
if (index >= 0 && index < languageIndexes.size()) {
int languageCode = languageIndexes[index];
Config::setLanguage(languageCode);
}
});
connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setFullscreenMode(val); });
connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setShowSplash(val); });
connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNeoMode(val); });
connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this,
[](const QString& text) { Config::setLogType(text.toStdString()); });
connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this,
[](const QString& text) { Config::setLogFilter(text.toStdString()); });
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
connect(ui->updateComboBox, &QComboBox::currentTextChanged, this,
[](const QString& channel) { Config::setUpdateChannel(channel.toStdString()); });
connect(ui->checkUpdateButton, &QPushButton::clicked, this, []() {
auto checkUpdate = new CheckUpdate(true);
checkUpdate->exec();
});
connect(ui->playBGMCheckBox, &QCheckBox::stateChanged, this, [](int val) {
Config::setPlayBGM(val);
if (val == Qt::Unchecked) {
BackgroundMusicPlayer::getInstance().stopMusic();
}
});
connect(ui->BGMVolumeSlider, &QSlider::valueChanged, this, [](float val) {
Config::setBGMvolume(val);
BackgroundMusicPlayer::getInstance().setVolume(val);
});
}
// GPU TAB
{
// First options is auto selection -1, so gpuId on the GUI will always have to subtract 1
// when setting and add 1 when getting to select the correct gpu in Qt
connect(ui->graphicsAdapterBox, &QComboBox::currentIndexChanged, this,
[](int index) { Config::setGpuId(index - 1); });
connect(ui->widthSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenWidth(val); });
connect(ui->heightSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenHeight(val); });
connect(ui->vblankSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setVblankDiv(val); });
connect(ui->dumpShadersCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpShaders(val); });
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNullGpu(val); });
}
// DEBUG TAB
{
connect(ui->debugDump, &QCheckBox::stateChanged, this,
[](int val) { Config::setDebugDump(val); });
connect(ui->vkValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkValidation(val); });
connect(ui->vkSyncValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkSyncValidation(val); });
connect(ui->rdocCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setRdocEnabled(val); });
}
// Descriptions
{
// General
ui->consoleLanguageGroupBox->installEventFilter(this);
ui->emulatorLanguageGroupBox->installEventFilter(this);
ui->fullscreenCheckBox->installEventFilter(this);
ui->showSplashCheckBox->installEventFilter(this);
ui->ps4proCheckBox->installEventFilter(this);
ui->userName->installEventFilter(this);
ui->logTypeGroupBox->installEventFilter(this);
ui->logFilter->installEventFilter(this);
ui->updaterGroupBox->installEventFilter(this);
ui->GUIgroupBox->installEventFilter(this);
// Graphics
ui->graphicsAdapterGroupBox->installEventFilter(this);
ui->widthGroupBox->installEventFilter(this);
ui->heightGroupBox->installEventFilter(this);
ui->heightDivider->installEventFilter(this);
ui->dumpShadersCheckBox->installEventFilter(this);
ui->nullGpuCheckBox->installEventFilter(this);
// Debug
ui->debugDump->installEventFilter(this);
ui->vkValidationCheckBox->installEventFilter(this);
ui->vkSyncValidationCheckBox->installEventFilter(this);
ui->rdocCheckBox->installEventFilter(this);
}
}
void SettingsDialog::LoadValuesFromConfig() {
ui->consoleLanguageComboBox->setCurrentIndex(
std::distance(
languageIndexes.begin(),
std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) %
languageIndexes.size());
ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]);
ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
ui->widthSpinBox->setValue(Config::getScreenWidth());
ui->heightSpinBox->setValue(Config::getScreenHeight());
ui->vblankSpinBox->setValue(Config::vblankDiv());
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
ui->showSplashCheckBox->setChecked(Config::showSplash());
ui->ps4proCheckBox->setChecked(Config::isNeoMode());
ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType()));
ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter()));
ui->userNameLineEdit->setText(QString::fromStdString(Config::getUserName()));
ui->debugDump->setChecked(Config::debugDump());
ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled());
ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled());
ui->rdocCheckBox->setChecked(Config::isRdocEnabled());
ui->updateCheckBox->setChecked(Config::autoUpdate());
std::string updateChannel = Config::getUpdateChannel();
if (updateChannel != "Release" && updateChannel != "Nightly") {
if (Common::isRelease) {
updateChannel = "Release";
} else {
updateChannel = "Nightly";
}
}
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
}
void SettingsDialog::InitializeEmulatorLanguages() {
QDirIterator it(QStringLiteral(":/translations"), QDirIterator::NoIteratorFlags);
int idx = 0;
while (it.hasNext()) {
QString locale = it.next();
locale.truncate(locale.lastIndexOf(QLatin1Char{'.'}));
locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1);
const QString lang = QLocale::languageToString(QLocale(locale).language());
const QString country = QLocale::territoryToString(QLocale(locale).territory());
ui->emulatorLanguageComboBox->addItem(QStringLiteral("%1 (%2)").arg(lang, country), locale);
languages[locale.toStdString()] = idx;
idx++;
}
connect(ui->emulatorLanguageComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&SettingsDialog::OnLanguageChanged);
}
void SettingsDialog::OnLanguageChanged(int index) {
if (index == -1)
return;
ui->retranslateUi(this);
emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString());
}
int SettingsDialog::exec() {
return QDialog::exec();
}
SettingsDialog::~SettingsDialog() {}
void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
QString text; // texts are only in .ts translation files for better formatting
// General
if (elementName == "consoleLanguageGroupBox") {
text = tr("consoleLanguageGroupBox");
} else if (elementName == "emulatorLanguageGroupBox") {
text = tr("emulatorLanguageGroupBox");
} else if (elementName == "fullscreenCheckBox") {
text = tr("fullscreenCheckBox");
} else if (elementName == "showSplashCheckBox") {
text = tr("showSplashCheckBox");
} else if (elementName == "ps4proCheckBox") {
text = tr("ps4proCheckBox");
} else if (elementName == "userName") {
text = tr("userName");
} else if (elementName == "logTypeGroupBox") {
text = tr("logTypeGroupBox");
} else if (elementName == "logFilter") {
text = tr("logFilter");
} else if (elementName == "updaterGroupBox") {
text = tr("updaterGroupBox");
} else if (elementName == "GUIgroupBox") {
text = tr("GUIgroupBox");
}
// Graphics
if (elementName == "graphicsAdapterGroupBox") {
text = tr("graphicsAdapterGroupBox");
} else if (elementName == "widthGroupBox") {
text = tr("resolutionLayout");
} else if (elementName == "heightGroupBox") {
text = tr("resolutionLayout");
} else if (elementName == "heightDivider") {
text = tr("heightDivider");
} else if (elementName == "dumpShadersCheckBox") {
text = tr("dumpShadersCheckBox");
} else if (elementName == "nullGpuCheckBox") {
text = tr("nullGpuCheckBox");
} else if (elementName == "dumpPM4CheckBox") {
text = tr("dumpPM4CheckBox");
}
// Debug
if (elementName == "debugDump") {
text = tr("debugDump");
} else if (elementName == "vkValidationCheckBox") {
text = tr("vkValidationCheckBox");
} else if (elementName == "vkSyncValidationCheckBox") {
text = tr("vkSyncValidationCheckBox");
} else if (elementName == "rdocCheckBox") {
text = tr("rdocCheckBox");
}
ui->descriptionText->setText(text.replace("\\n", "\n"));
}
bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
if (qobject_cast<QWidget*>(obj)) {
bool hovered = (event->type() == QEvent::Enter);
QString elementName = obj->objectName();
if (hovered) {
updateNoteTextEdit(elementName);
} else {
ui->descriptionText->setText(defaultTextEdit);
}
// if the text exceeds the size of the box, it will increase the size
int documentHeight = ui->descriptionText->document()->size().height();
int visibleHeight = ui->descriptionText->viewport()->height();
if (documentHeight > visibleHeight) {
ui->descriptionText->setMinimumHeight(90);
} else {
ui->descriptionText->setMinimumHeight(70);
}
return true;
}
}
return QDialog::eventFilter(obj, event);
}