mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 10:35:03 +00:00
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments |
||
---|---|---|
.. | ||
passes | ||
abstract_syntax_list.h | ||
attribute.cpp | ||
attribute.h | ||
basic_block.cpp | ||
basic_block.h | ||
breadth_first_search.h | ||
condition.h | ||
ir_emitter.cpp | ||
ir_emitter.h | ||
microinstruction.cpp | ||
opcodes.cpp | ||
opcodes.h | ||
opcodes.inc | ||
post_order.cpp | ||
post_order.h | ||
program.cpp | ||
program.h | ||
reg.h | ||
type.cpp | ||
type.h | ||
value.cpp | ||
value.h |