Files
shadPS4/src/shader_recompiler/profile.h
psucien a9f8eaf778 video_core: Initial implementation of pipeline cache (#3816)
* Initial implementation

* Fix for crash caused by stale stages data; cosmetics applied

* Someone mentioned the assert

* Async blob writer

* Fix for memory leak

* Remain stuff

* Async changed to `packaged_task`
2025-11-29 11:52:08 +02:00

48 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Shader {
struct Profile {
u64 max_ubo_size{};
u32 max_viewport_width{};
u32 max_viewport_height{};
u32 max_shared_memory_size{};
u32 supported_spirv{0x00010000};
u32 subgroup_size{};
bool support_int8{};
bool support_int16{};
bool support_int64{};
bool support_float16{};
bool support_float64{};
bool support_fp32_denorm_preserve{};
bool support_fp32_denorm_flush{};
bool support_fp32_round_to_zero{};
bool support_legacy_vertex_attributes{};
bool supports_image_load_store_lod{};
bool supports_native_cube_calc{};
bool supports_trinary_minmax{};
bool supports_robust_buffer_access{};
bool supports_buffer_fp32_atomic_min_max{};
bool supports_image_fp32_atomic_min_max{};
bool supports_buffer_int64_atomics{};
bool supports_shared_int64_atomics{};
bool supports_workgroup_explicit_memory_layout{};
bool supports_amd_shader_explicit_vertex_parameter{};
bool supports_fragment_shader_barycentric{};
bool has_incomplete_fragment_shader_barycentric{};
bool has_broken_spirv_clamp{};
bool lower_left_origin_mode{};
bool needs_manual_interpolation{};
bool needs_lds_barriers{};
bool needs_buffer_offsets{};
bool needs_unorm_fixup{};
bool _pad0{};
};
} // namespace Shader