shadPS4/src/core/libraries/random/random.h
TheTurtle 5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Random {
constexpr s32 SCE_RANDOM_MAX_SIZE = 64;
s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, std::size_t size);
void RegisterlibSceRandom(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Random