shadPS4/src/qt_gui/main_window.cpp
Samuel Fontes ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00

742 lines
29 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDir>
#include <QDockWidget>
#include <QFileDialog>
#include <QMessageBox>
#include <QProgressDialog>
#include <QStatusBar>
#include <QtConcurrent>
#include "common/io_file.h"
#include "common/version.h"
#include "core/file_format/pkg.h"
#include "core/loader.h"
#include "game_install_dialog.h"
#include "main_window.h"
#include "settings_dialog.h"
#include "video_core/renderer_vulkan/vk_instance.h"
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
MainWindow::~MainWindow() {
SaveWindowState();
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
}
bool MainWindow::Init() {
auto start = std::chrono::steady_clock::now();
// setup ui
AddUiWidgets();
CreateActions();
CreateRecentGameActions();
ConfigureGuiFromSettings();
CreateDockWindows();
CreateConnects();
SetLastUsedTheme();
SetLastIconSizeBullet();
GetPhysicalDevices();
// show ui
setMinimumSize(350, minimumSizeHint().height());
setWindowTitle(QString::fromStdString("shadPS4 v" + std::string(Common::VERSION)));
this->show();
// load game list
LoadGameLists();
auto end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
statusBar.reset(new QStatusBar);
this->setStatusBar(statusBar.data());
// Update status bar
int numGames = m_game_info->m_games.size();
QString statusMessage =
"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
statusBar->showMessage(statusMessage);
return true;
}
void MainWindow::CreateActions() {
// create action group for icon size
m_icon_size_act_group = new QActionGroup(this);
m_icon_size_act_group->addAction(ui->setIconSizeTinyAct);
m_icon_size_act_group->addAction(ui->setIconSizeSmallAct);
m_icon_size_act_group->addAction(ui->setIconSizeMediumAct);
m_icon_size_act_group->addAction(ui->setIconSizeLargeAct);
// create action group for list mode
m_list_mode_act_group = new QActionGroup(this);
m_list_mode_act_group->addAction(ui->setlistModeListAct);
m_list_mode_act_group->addAction(ui->setlistModeGridAct);
// create action group for themes
m_theme_act_group = new QActionGroup(this);
m_theme_act_group->addAction(ui->setThemeDark);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeGreen);
m_theme_act_group->addAction(ui->setThemeBlue);
m_theme_act_group->addAction(ui->setThemeViolet);
}
void MainWindow::AddUiWidgets() {
// add toolbar widgets
QApplication::setStyle("Fusion");
ui->toolBar->setObjectName("mw_toolbar");
ui->toolBar->addWidget(ui->playButton);
ui->toolBar->addWidget(ui->pauseButton);
ui->toolBar->addWidget(ui->stopButton);
ui->toolBar->addWidget(ui->settingsButton);
ui->toolBar->addWidget(ui->controllerButton);
QFrame* line = new QFrame(this);
line->setFrameShape(QFrame::StyledPanel);
line->setFrameShadow(QFrame::Sunken);
ui->toolBar->addWidget(line);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
}
void MainWindow::CreateDockWindows() {
// place holder widget is needed for good health they say :)
QWidget* phCentralWidget = new QWidget(this);
setCentralWidget(phCentralWidget);
m_dock_widget.reset(new QDockWidget("Game List", this));
m_game_list_frame.reset(new GameListFrame(m_game_info, this));
m_game_list_frame->setObjectName("gamelist");
m_game_grid_frame.reset(new GameGridFrame(m_game_info, this));
m_game_grid_frame->setObjectName("gamegridlist");
m_elf_viewer.reset(new ElfViewer(this));
m_elf_viewer->setObjectName("elflist");
int table_mode = Config::getTableMode();
int slider_pos = 0;
if (table_mode == 0) { // List
m_game_grid_frame->hide();
m_elf_viewer->hide();
m_game_list_frame->show();
m_dock_widget->setWidget(m_game_list_frame.data());
slider_pos = Config::getSliderPositon();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = true;
} else if (table_mode == 1) { // Grid
m_game_list_frame->hide();
m_elf_viewer->hide();
m_game_grid_frame->show();
m_dock_widget->setWidget(m_game_grid_frame.data());
slider_pos = Config::getSliderPositonGrid();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = false;
} else {
m_game_list_frame->hide();
m_game_grid_frame->hide();
m_elf_viewer->show();
m_dock_widget->setWidget(m_elf_viewer.data());
isTableList = false;
}
m_dock_widget->setAllowedAreas(Qt::AllDockWidgetAreas);
m_dock_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
m_dock_widget->resize(this->width(), this->height());
addDockWidget(Qt::LeftDockWidgetArea, m_dock_widget.data());
this->setDockNestingEnabled(true);
// handle resize like this for now, we deal with it when we add more docks
connect(this, &MainWindow::WindowResized, this, [&]() {
this->resizeDocks({m_dock_widget.data()}, {this->width()}, Qt::Orientation::Horizontal);
});
}
void MainWindow::LoadGameLists() {
// Get game info from game folders.
m_game_info->GetGameInfo(this);
if (isTableList) {
m_game_list_frame->PopulateGameList();
} else {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
}
void MainWindow::GetPhysicalDevices() {
Vulkan::Instance instance(false, false);
auto physical_devices = instance.GetPhysicalDevices();
for (const vk::PhysicalDevice physical_device : physical_devices) {
auto prop = physical_device.getProperties();
QString name = QString::fromUtf8(prop.deviceName, -1);
if (prop.apiVersion < Vulkan::TargetVulkanApiVersion) {
name += " * Unsupported Vulkan Version";
}
m_physical_devices.push_back(name);
}
}
void MainWindow::CreateConnects() {
connect(this, &MainWindow::WindowResized, this, &MainWindow::HandleResize);
connect(ui->mw_searchbar, &QLineEdit::textChanged, this, &MainWindow::SearchGameTable);
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
connect(this, &MainWindow::ExtractionFinished, this, &MainWindow::RefreshGameTable);
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size =
36 + value; // 36 is the minimum icon size to use due to text disappearing.
m_game_list_frame->ResizeIcons(36 + value);
Config::setIconSize(36 + value);
Config::setSliderPositon(value);
} else {
m_game_grid_frame->icon_size = 69 + value;
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
Config::setIconSizeGrid(69 + value);
Config::setSliderPositonGrid(value);
}
});
connect(ui->playButton, &QPushButton::clicked, this, &MainWindow::StartGame);
connect(m_game_grid_frame.get(), &QTableWidget::cellDoubleClicked, this,
&MainWindow::StartGame);
connect(m_game_list_frame.get(), &QTableWidget::cellDoubleClicked, this,
&MainWindow::StartGame);
connect(ui->settingsButton, &QPushButton::clicked, this, [this]() {
auto settingsDialog = new SettingsDialog(m_physical_devices, this);
settingsDialog->exec();
});
connect(ui->setIconSizeTinyAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size =
36; // 36 is the minimum icon size to use due to text disappearing.
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSize(36);
Config::setSliderPositon(0);
} else {
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSizeGrid(69);
Config::setSliderPositonGrid(0);
}
});
connect(ui->setIconSizeSmallAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 64;
ui->sizeSlider->setValue(28);
Config::setIconSize(64);
Config::setSliderPositon(28);
} else {
ui->sizeSlider->setValue(28);
Config::setIconSizeGrid(97);
Config::setSliderPositonGrid(28);
}
});
connect(ui->setIconSizeMediumAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 128;
ui->sizeSlider->setValue(92);
Config::setIconSize(128);
Config::setSliderPositon(92);
} else {
ui->sizeSlider->setValue(92);
Config::setIconSizeGrid(160);
Config::setSliderPositonGrid(91);
}
});
connect(ui->setIconSizeLargeAct, &QAction::triggered, this, [this]() {
if (isTableList) {
m_game_list_frame->icon_size = 256;
ui->sizeSlider->setValue(220);
Config::setIconSize(256);
Config::setSliderPositon(220);
} else {
ui->sizeSlider->setValue(220);
Config::setIconSizeGrid(256);
Config::setSliderPositonGrid(220);
}
});
// List
connect(ui->setlistModeListAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_game_list_frame.data());
m_game_grid_frame->hide();
m_elf_viewer->hide();
m_game_list_frame->show();
if (m_game_list_frame->item(0, 0) == nullptr) {
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
}
isTableList = true;
Config::setTableMode(0);
int slider_pos = Config::getSliderPositon();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos);
});
// Grid
connect(ui->setlistModeGridAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_game_grid_frame.data());
m_game_grid_frame->show();
m_game_list_frame->hide();
m_elf_viewer->hide();
if (m_game_grid_frame->item(0, 0) == nullptr) {
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
isTableList = false;
Config::setTableMode(1);
int slider_pos_grid = Config::getSliderPositonGrid();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos_grid);
});
// Elf
connect(ui->setlistElfAct, &QAction::triggered, m_dock_widget.data(), [this]() {
m_dock_widget->setWidget(m_elf_viewer.data());
m_game_grid_frame->hide();
m_game_list_frame->hide();
m_elf_viewer->show();
isTableList = false;
ui->sizeSlider->setDisabled(true);
Config::setTableMode(2);
});
// Dump game list.
connect(ui->dumpGameListAct, &QAction::triggered, this, [&] {
QString filePath = qApp->applicationDirPath().append("/GameList.txt");
QFile file(filePath);
QTextStream out(&file);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qDebug() << "Failed to open file for writing:" << file.errorString();
return;
}
out << QString("%1 %2 %3 %4 %5\n")
.arg(" NAME", -50)
.arg(" ID", -10)
.arg("FW", -4)
.arg(" APP VERSION", -11)
.arg(" Path");
for (const GameInfo& game : m_game_info->m_games) {
out << QString("%1 %2 %3 %4 %5\n")
.arg(QString::fromStdString(game.name), -50)
.arg(QString::fromStdString(game.serial), -10)
.arg(QString::fromStdString(game.fw), -4)
.arg(QString::fromStdString(game.version), -11)
.arg(QString::fromStdString(game.path));
}
});
// Package install.
connect(ui->bootInstallPkgAct, &QAction::triggered, this, &MainWindow::InstallPkg);
connect(ui->gameInstallPathAct, &QAction::triggered, this, &MainWindow::InstallDirectory);
// elf viewer
connect(ui->addElfFolderAct, &QAction::triggered, m_elf_viewer.data(),
&ElfViewer::OpenElfFolder);
// Package Viewer.
connect(ui->pkgViewerAct, &QAction::triggered, this, [this]() {
PKGViewer* pkgViewer = new PKGViewer(
m_game_info, this, [this](std::filesystem::path file, int pkgNum, int nPkg) {
this->InstallDragDropPkg(file, pkgNum, nPkg);
});
pkgViewer->show();
});
// Themes
connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Dark));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Green));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeBlue, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Blue, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Blue));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
connect(ui->setThemeViolet, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Violet, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Violet));
if (isIconBlack) {
SetUiIcons(false);
isIconBlack = false;
}
});
}
void MainWindow::StartGame() {
QString gamePath = "";
int table_mode = Config::getTableMode();
if (table_mode == 0) {
if (m_game_list_frame->currentItem()) {
int itemID = m_game_list_frame->currentItem()->row();
gamePath = QString::fromStdString(m_game_info->m_games[itemID].path + "/eboot.bin");
}
} else if (table_mode == 1) {
if (m_game_grid_frame->cellClicked) {
int itemID = (m_game_grid_frame->crtRow * m_game_grid_frame->columnCnt) +
m_game_grid_frame->crtColumn;
gamePath = QString::fromStdString(m_game_info->m_games[itemID].path + "/eboot.bin");
}
} else {
if (m_elf_viewer->currentItem()) {
int itemID = m_elf_viewer->currentItem()->row();
gamePath = QString::fromStdString(m_elf_viewer->m_elf_list[itemID].toStdString());
}
}
if (gamePath != "") {
AddRecentFiles(gamePath);
Core::Emulator emulator;
emulator.Run(gamePath.toUtf8().constData());
}
}
void MainWindow::SearchGameTable(const QString& text) {
if (isTableList) {
for (int row = 0; row < m_game_list_frame->rowCount(); row++) {
QString game_name = QString::fromStdString(m_game_info->m_games[row].name);
bool match = (game_name.contains(text, Qt::CaseInsensitive)); // Check only in column 1
m_game_list_frame->setRowHidden(row, !match);
}
} else {
QVector<GameInfo> filteredGames;
for (const auto& gameInfo : m_game_info->m_games) {
QString game_name = QString::fromStdString(gameInfo.name);
if (game_name.contains(text, Qt::CaseInsensitive)) {
filteredGames.push_back(gameInfo);
}
}
std::sort(filteredGames.begin(), filteredGames.end(), m_game_info->CompareStrings);
m_game_grid_frame->PopulateGameGrid(filteredGames, true);
}
}
void MainWindow::RefreshGameTable() {
// m_game_info->m_games.clear();
m_game_info->GetGameInfo(this);
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
statusBar->clearMessage();
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames);
statusBar->showMessage(statusMessage);
}
void MainWindow::ConfigureGuiFromSettings() {
setGeometry(Config::getMainWindowGeometryX(), Config::getMainWindowGeometryY(),
Config::getMainWindowGeometryW(), Config::getMainWindowGeometryH());
ui->showGameListAct->setChecked(true);
if (isTableList) {
ui->setlistModeListAct->setChecked(true);
} else {
ui->setlistModeGridAct->setChecked(true);
}
}
void MainWindow::SaveWindowState() const {
Config::setMainWindowWidth(this->width());
Config::setMainWindowHeight(this->height());
Config::setMainWindowGeometry(this->geometry().x(), this->geometry().y(),
this->geometry().width(), this->geometry().height());
}
void MainWindow::InstallPkg() {
QFileDialog dialog;
dialog.setFileMode(QFileDialog::ExistingFiles);
dialog.setNameFilter(tr("PKG File (*.PKG)"));
if (dialog.exec()) {
QStringList fileNames = dialog.selectedFiles();
int nPkg = fileNames.size();
int pkgNum = 0;
for (const QString& file : fileNames) {
++pkgNum;
std::filesystem::path path(file.toStdString());
#ifdef _WIN64
path = std::filesystem::path(file.toStdWString());
#endif
MainWindow::InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg) {
if (Loader::DetectFileType(file) == Loader::FileTypes::Pkg) {
pkg = PKG();
pkg.Open(file);
std::string failreason;
const auto extract_path =
std::filesystem::path(Config::getGameInstallDir()) / pkg.GetTitleID();
QString pkgType = QString::fromStdString(pkg.GetPkgFlags());
QDir game_dir(QString::fromStdString(extract_path.string()));
if (game_dir.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle("PKG Extraction");
if (pkgType.contains("PATCH")) {
psf.open("", pkg.sfo);
QString pkg_app_version = QString::fromStdString(psf.GetString("APP_VER"));
psf.open(extract_path.string() + "/sce_sys/param.sfo", {});
QString game_app_version = QString::fromStdString(psf.GetString("APP_VER"));
double appD = game_app_version.toDouble();
double pkgD = pkg_app_version.toDouble();
if (pkgD == appD) {
msgBox.setText(
QString("Patch detected!\nPKG and Game versions match!: %1\nWould you like "
"to overwrite?")
.arg(pkg_app_version));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
} else if (pkgD < appD) {
msgBox.setText(QString("Patch detected!\nPKG Version %1 is older "
"than installed version!: %2\nWould you like "
"to overwrite?")
.arg(pkg_app_version, game_app_version));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
} else {
msgBox.setText(QString("Patch detected!\nGame is installed: %1\nWould you like "
"to install Patch: %2?")
.arg(game_app_version, pkg_app_version));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
}
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
} else {
msgBox.setText(QString("Game already installed\n%1\nWould you like to overwrite?")
.arg(QString::fromStdString(extract_path.string())));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
}
} else {
// Do nothing;
if (pkgType.contains("PATCH")) {
QMessageBox::information(this, "PKG Extraction",
"PKG is a patch, please install the game first!");
return;
}
// what else?
}
if (!pkg.Extract(file, extract_path, failreason)) {
QMessageBox::critical(this, "PKG ERROR", QString::fromStdString(failreason));
} else {
int nfiles = pkg.GetNumberOfFiles();
QVector<int> indices;
for (int i = 0; i < nfiles; i++) {
indices.append(i);
}
QProgressDialog dialog;
dialog.setWindowTitle("PKG Extraction");
dialog.setWindowModality(Qt::WindowModal);
QString extractmsg = QString("Extracting PKG %1/%2").arg(pkgNum).arg(nPkg);
dialog.setLabelText(extractmsg);
dialog.setAutoClose(true);
dialog.setRange(0, nfiles);
QFutureWatcher<void> futureWatcher;
connect(&futureWatcher, &QFutureWatcher<void>::finished, this, [=, this]() {
if (pkgNum == nPkg) {
QString path = QString::fromStdString(Config::getGameInstallDir());
QMessageBox extractMsgBox(this);
extractMsgBox.setWindowTitle("Extraction Finished");
extractMsgBox.setText(QString("Game successfully installed at %1").arg(path));
extractMsgBox.addButton(QMessageBox::Ok);
extractMsgBox.setDefaultButton(QMessageBox::Ok);
connect(&extractMsgBox, &QMessageBox::buttonClicked, this,
[&](QAbstractButton* button) {
if (extractMsgBox.button(QMessageBox::Ok) == button) {
extractMsgBox.close();
emit ExtractionFinished();
}
});
extractMsgBox.exec();
}
});
connect(&dialog, &QProgressDialog::canceled, [&]() { futureWatcher.cancel(); });
connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
&QProgressDialog::setValue);
futureWatcher.setFuture(
QtConcurrent::map(indices, [&](int index) { pkg.ExtractFiles(index); }));
dialog.exec();
}
} else {
QMessageBox::critical(this, "PKG ERROR", "File doesn't appear to be a valid PKG file");
}
}
void MainWindow::InstallDirectory() {
GameInstallDialog dlg;
dlg.exec();
RefreshGameTable();
}
void MainWindow::SetLastUsedTheme() {
Theme lastTheme = static_cast<Theme>(Config::getMainWindowTheme());
m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar);
switch (lastTheme) {
case Theme::Light:
ui->setThemeLight->setChecked(true);
isIconBlack = true;
break;
case Theme::Dark:
ui->setThemeDark->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Green:
ui->setThemeGreen->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Blue:
ui->setThemeBlue->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
case Theme::Violet:
ui->setThemeViolet->setChecked(true);
isIconBlack = false;
SetUiIcons(false);
break;
}
}
void MainWindow::SetLastIconSizeBullet() {
// set QAction bullet point if applicable
int lastSize = Config::getIconSize();
switch (lastSize) {
case 36:
ui->setIconSizeTinyAct->setChecked(true);
break;
case 64:
ui->setIconSizeSmallAct->setChecked(true);
break;
case 128:
ui->setIconSizeMediumAct->setChecked(true);
break;
case 256:
ui->setIconSizeLargeAct->setChecked(true);
break;
}
}
QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) {
QPixmap pixmap(icon.pixmap(icon.actualSize(QSize(120, 120))));
QColor clr(isWhite ? Qt::white : Qt::black);
QBitmap mask = pixmap.createMaskFromColor(clr, Qt::MaskOutColor);
pixmap.fill(QColor(isWhite ? Qt::black : Qt::white));
pixmap.setMask(mask);
return QIcon(pixmap);
}
void MainWindow::SetUiIcons(bool isWhite) {
ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite));
ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite));
ui->setlistModeListAct->setIcon(RecolorIcon(ui->setlistModeListAct->icon(), isWhite));
ui->setlistModeGridAct->setIcon(RecolorIcon(ui->setlistModeGridAct->icon(), isWhite));
ui->gameInstallPathAct->setIcon(RecolorIcon(ui->gameInstallPathAct->icon(), isWhite));
ui->menuThemes->setIcon(RecolorIcon(ui->menuThemes->icon(), isWhite));
ui->menuGame_List_Icons->setIcon(RecolorIcon(ui->menuGame_List_Icons->icon(), isWhite));
ui->playButton->setIcon(RecolorIcon(ui->playButton->icon(), isWhite));
ui->pauseButton->setIcon(RecolorIcon(ui->pauseButton->icon(), isWhite));
ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite));
ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite));
ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite));
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));
ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite));
ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite));
}
void MainWindow::resizeEvent(QResizeEvent* event) {
emit WindowResized(event);
QMainWindow::resizeEvent(event);
}
void MainWindow::HandleResize(QResizeEvent* event) {
if (isTableList) {
m_game_list_frame->RefreshListBackgroundImage();
} else {
m_game_grid_frame->windowWidth = this->width();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
m_game_grid_frame->RefreshGridBackgroundImage();
}
}
void MainWindow::AddRecentFiles(QString filePath) {
std::vector<std::string> vec = Config::getRecentFiles();
if (!vec.empty()) {
if (filePath.toStdString() == vec.at(0)) {
return;
}
auto it = std::find(vec.begin(), vec.end(), filePath.toStdString());
if (it != vec.end()) {
vec.erase(it);
}
}
vec.insert(vec.begin(), filePath.toStdString());
if (vec.size() > 6) {
vec.pop_back();
}
Config::setRecentFiles(vec);
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
CreateRecentGameActions(); // Refresh the QActions.
}
void MainWindow::CreateRecentGameActions() {
m_recent_files_group = new QActionGroup(this);
ui->menuRecent->clear();
std::vector<std::string> vec = Config::getRecentFiles();
for (int i = 0; i < vec.size(); i++) {
QAction* recentFileAct = new QAction(this);
recentFileAct->setText(QString::fromStdString(vec.at(i)));
ui->menuRecent->addAction(recentFileAct);
m_recent_files_group->addAction(recentFileAct);
}
connect(m_recent_files_group, &QActionGroup::triggered, this, [this](QAction* action) {
QString gamePath = action->text();
AddRecentFiles(gamePath); // Update the list.
Core::Emulator emulator;
emulator.Run(gamePath.toUtf8().constData());
});
}