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https://github.com/shadps4-emu/shadPS4.git
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* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
267 lines
7.4 KiB
C++
267 lines
7.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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Id ExtractU16(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpUConvert(ctx.U16, value);
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} else {
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return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(16u));
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}
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}
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Id ExtractS16(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpSConvert(ctx.S16, value);
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} else {
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return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(16u));
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}
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}
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Id ExtractU8(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int8) {
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return ctx.OpUConvert(ctx.U8, value);
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} else {
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return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(8u));
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}
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}
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Id ExtractS8(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int8) {
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return ctx.OpSConvert(ctx.S8, value);
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} else {
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return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(8u));
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}
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}
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} // Anonymous namespace
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Id EmitConvertS16F16(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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} else {
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return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
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}
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}
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Id EmitConvertS16F32(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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} else {
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return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
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}
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}
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Id EmitConvertS16F64(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
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} else {
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return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value));
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}
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}
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Id EmitConvertS32F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS32F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS32F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U32[1], value);
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}
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Id EmitConvertS64F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertS64F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertS64F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToS(ctx.U64, value);
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}
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Id EmitConvertU16F16(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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} else {
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return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
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}
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}
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Id EmitConvertU16F32(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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} else {
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return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
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}
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}
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Id EmitConvertU16F64(EmitContext& ctx, Id value) {
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if (ctx.profile.support_int16) {
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return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
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} else {
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return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value));
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}
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}
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Id EmitConvertU32F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU32F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU32F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U32[1], value);
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}
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Id EmitConvertU64F16(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64F32(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64F64(EmitContext& ctx, Id value) {
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return ctx.OpConvertFToU(ctx.U64, value);
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}
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Id EmitConvertU64U32(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U64, value);
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}
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Id EmitConvertU32U64(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], value);
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}
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Id EmitConvertF16F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F16[1], value);
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}
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Id EmitConvertF32F16(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF32F64(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F32[1], value);
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}
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Id EmitConvertF64F32(EmitContext& ctx, Id value) {
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return ctx.OpFConvert(ctx.F64[1], value);
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}
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Id EmitConvertF16S8(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], ExtractS8(ctx, value));
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}
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Id EmitConvertF16S16(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], ExtractS16(ctx, value));
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}
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Id EmitConvertF16S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], value);
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}
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Id EmitConvertF16S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F16[1], value);
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}
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Id EmitConvertF16U8(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], ExtractU8(ctx, value));
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}
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Id EmitConvertF16U16(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], ExtractU16(ctx, value));
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}
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Id EmitConvertF16U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], value);
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}
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Id EmitConvertF16U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F16[1], value);
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}
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Id EmitConvertF32S8(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], ExtractS8(ctx, value));
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}
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Id EmitConvertF32S16(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], ExtractS16(ctx, value));
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}
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Id EmitConvertF32S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], value);
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}
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Id EmitConvertF32S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F32[1], value);
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}
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Id EmitConvertF32U8(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], ExtractU8(ctx, value));
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}
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Id EmitConvertF32U16(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], ExtractU16(ctx, value));
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}
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Id EmitConvertF32U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], value);
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}
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Id EmitConvertF32U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F32[1], value);
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}
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Id EmitConvertF64S8(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], ExtractS8(ctx, value));
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}
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Id EmitConvertF64S16(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], ExtractS16(ctx, value));
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}
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Id EmitConvertF64S32(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], value);
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}
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Id EmitConvertF64S64(EmitContext& ctx, Id value) {
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return ctx.OpConvertSToF(ctx.F64[1], value);
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}
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Id EmitConvertF64U8(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], ExtractU8(ctx, value));
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}
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Id EmitConvertF64U16(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], ExtractU16(ctx, value));
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}
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Id EmitConvertF64U32(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], value);
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}
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Id EmitConvertF64U64(EmitContext& ctx, Id value) {
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return ctx.OpConvertUToF(ctx.F64[1], value);
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}
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Id EmitConvertU16U32(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U16, value);
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}
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Id EmitConvertU32U16(EmitContext& ctx, Id value) {
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return ctx.OpUConvert(ctx.U32[1], value);
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}
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} // namespace Shader::Backend::SPIRV
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