shadPS4/src/Emulator/HLE/Libraries/LibUserService/user_service.h

18 lines
535 B
C++

#pragma once
#include "Core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibUserService {
struct SceUserServiceInitializeParams {
s32 priority;
};
struct SceUserServiceLoginUserIdList {
int user_id[4];
};
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
void libUserService_Register(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibUserService