shadPS4/src/input/mouse.h
2024-10-17 14:44:35 +03:00

43 lines
970 B
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "common/types.h"
namespace Input {
struct MouseState {
u32 buttonsState = 0;
u64 time = 0;
};
constexpr u32 MAX_MOUSE_STATES = 64;
class GameMouse {
public:
GameMouse();
virtual ~GameMouse() = default;
int ReadStates(MouseState* states, int states_num, bool* isConnected);
MouseState GetLastState() const;
void CheckButton(int id, u32 button, bool isPressed);
void AddState(const MouseState& state);
private:
struct StateInternal {
bool obtained = false;
};
std::mutex m_mutex;
bool m_connected = true;
MouseState m_last_state;
int m_connected_count = 0;
u32 m_states_num = 0;
u32 m_first_state = 0;
std::array<MouseState, MAX_MOUSE_STATES> m_states;
std::array<StateInternal, MAX_MOUSE_STATES> m_private;
};
} // namespace Input