shadPS4/src/shader_recompiler/ir
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
..
passes video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
abstract_syntax_list.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
attribute.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
attribute.h core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
basic_block.cpp video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
basic_block.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
breadth_first_search.h shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
condition.h core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
ir_emitter.cpp video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
ir_emitter.h video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
microinstruction.cpp shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428) 2024-08-17 22:06:06 +03:00
opcodes.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
opcodes.h Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
opcodes.inc video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
post_order.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
post_order.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
program.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
program.h video_core: Bringup some basic functionality (#145) 2024-05-25 15:33:15 +03:00
reg.h video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
type.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
type.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
value.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
value.h 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00