mirror of
https://github.com/shadps4-emu/shadPS4.git
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* implemented sceNetGetMacAddress * added all error codes * added ORBIS_NET_CTL_INFO_DEVICE , ORBIS_NET_CTL_INFO_MTU * RE sceNetConnect * sceNetBind RE * RE sceNetAccept * RE sceNetGetpeername ,sceNetGetsockname * fixup * RE sceNetListen ,sceNetSetsockopt * sceNetShutdown,sceNetSocket,sceNetSocketAbort,sceNetSocketClose * sceSend,sceSendTo,sceSendMsg * sceNetRecv,sceNetRecvFrom,sceNetRecvMsg RE * some kernel net calls * init winsock2 * logging * sockets interface * added winsock to SCE* error codes conversion * implemented net basic calls * some net calls implementation * clang fixes * fixes for linux+macOS * more fix * added sys_accept implementation * more posix net calls * implemented sys_getsockname * fixed redirection * fixed posix socket? * posix_sendto , recvfrom * added sys_socketclose * unsigned error log * added setsocketoptions * added more posix net calls * implement getsocketOptions * stubbed p2p calls
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <fmt/core.h>
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#include "common/string_literal.h"
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#include "common/types.h"
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#include "core/libraries/kernel/orbis_error.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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void ErrSceToPosix(int result);
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int ErrnoToSceKernelError(int e);
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void SetPosixErrno(int e);
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int* PS4_SYSV_ABI __Error();
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template <StringLiteral name, class F, F f>
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struct WrapperImpl;
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template <StringLiteral name, class R, class... Args, PS4_SYSV_ABI R (*f)(Args...)>
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struct WrapperImpl<name, PS4_SYSV_ABI R (*)(Args...), f> {
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static constexpr StringLiteral Name{name};
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static R PS4_SYSV_ABI wrap(Args... args) {
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u32 ret = f(args...);
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if (ret != 0) {
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// LOG_ERROR(Lib_Kernel, "Function {} returned {}", std::string_view{name.value}, ret);
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ret += ORBIS_KERNEL_ERROR_UNKNOWN;
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}
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return ret;
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}
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};
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template <StringLiteral name, class F, F f>
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constexpr auto OrbisWrapper = WrapperImpl<name, F, f>::wrap;
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#define ORBIS(func) WrapperImpl<#func, decltype(&func), func>::wrap
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int* PS4_SYSV_ABI __Error();
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void RegisterKernel(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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