Files
shadPS4/src
psucien cb6b21de1f Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
..
2024-06-14 00:58:57 +03:00
2024-03-01 00:00:35 +02:00