mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-25 11:34:55 +00:00
* spirv: Simplify shared memory handling * spirv: Ignore clip plane * spirv: Fix image offsets * ir_pass: Implement shared memory lowering pass * NVIDIA doesn't like using shared mem in fragment shader and softlocks driver * spirv: Add log for ignoring pos1 |
||
---|---|---|
.. | ||
data_share.cpp | ||
export.cpp | ||
flat_memory.cpp | ||
scalar_alu.cpp | ||
scalar_memory.cpp | ||
translate.cpp | ||
translate.h | ||
vector_alu.cpp | ||
vector_interpolation.cpp | ||
vector_memory.cpp |