shadPS4/src/emulator.h

53 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <thread>
#include "common/elf_info.h"
#ifdef ENABLE_QT_GUI
#include <QString>
#endif
#include "common/singleton.h"
#include "core/linker.h"
#include "input/controller.h"
#include "sdl_window.h"
namespace Core {
using HLEInitDef = void (*)(Core::Loader::SymbolsResolver* sym);
struct SysModules {
std::string_view module_name;
HLEInitDef callback;
};
class Emulator {
public:
Emulator();
~Emulator();
void Run(const std::filesystem::path& file, const std::vector<std::string> args = {});
void UpdatePlayTime(const std::string& serial) const;
static Emulator& GetInstance();
void StopEmulation();
bool is_running = false;
void Restart();
void saveLastEbootPath(const std::string& path);
std::string getLastEbootPath() const;
private:
void LoadSystemModules(const std::string& game_serial);
Common::ElfInfo game_info;
std::string lastEbootPath;
bool isRunning = false;
Core::MemoryManager* memory;
Input::GameController* controller;
Core::Linker* linker;
std::unique_ptr<Frontend::WindowSDL> window;
std::chrono::steady_clock::time_point start_time;
};
} // namespace Core