shadPS4/src/shader_recompiler/frontend
TheTurtle 3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
..
translate shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428) 2024-08-17 22:06:06 +03:00
control_flow_graph.cpp vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480) 2024-08-21 02:00:24 +03:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
decode.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp Add initial macOS support. 2024-07-21 22:36:12 +03:00
fetch_shader.h shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
format.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
instruction.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
instruction.h shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
opcodes.h 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00
structured_control_flow.cpp video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
structured_control_flow.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00