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https://github.com/shadps4-emu/shadPS4.git
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* video_core: Compile shader permutations * spirv: Only specific storage image format for atomics * ir: Avoid cube coord patching for storage image * spirv: Fix default attributes * data_share: Add more instructions * video_core: Query storage flag with runtime state * kernel: Use std::list for semaphore * video_core: Use texture buffers for untyped format load/store * buffer_cache: Limit view usage * vk_pipeline_cache: Fix invalid iterator * image_view: Reduce log spam when alpha=1 in storage swizzle * video_core: More features and proper spirv feature detection * video_core: Attempt no2 for specialization * spirv: Remove conflict * vk_shader_cache: Small cleanup
27 lines
677 B
C++
27 lines
677 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "shader_recompiler/frontend/instruction.h"
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#include "shader_recompiler/ir/abstract_syntax_list.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::IR {
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struct Program {
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explicit Program(Info& info_) : info{info_} {}
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AbstractSyntaxList syntax_list;
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BlockList blocks;
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BlockList post_order_blocks;
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std::vector<Gcn::GcnInst> ins_list;
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Info& info;
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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} // namespace Shader::IR
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