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https://github.com/shadps4-emu/shadPS4.git
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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL.h>
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#include "sdl_audio.h"
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#include <common/assert.h>
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namespace Audio {
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int SDLAudio::AudioInit() {
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return SDL_InitSubSystem(SDL_INIT_AUDIO);
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}
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int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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Libraries::AudioOut::OrbisAudioOutParam format) {
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using Libraries::AudioOut::OrbisAudioOutParam;
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std::scoped_lock lock{m_mutex};
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for (int id = 0; id < portsOut.size(); id++) {
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auto& port = portsOut[id];
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if (!port.isOpen) {
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port.isOpen = true;
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port.type = type;
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port.samples_num = samples_num;
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port.freq = freq;
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port.format = format;
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switch (format) {
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
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port.channels_num = 1;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
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port.channels_num = 2;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
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port.channels_num = 8;
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break;
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default:
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UNREACHABLE_MSG("Unknown format");
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}
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for (int i = 0; i < port.channels_num; i++) {
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port.volume[i] = Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB;
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}
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return id + 1;
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}
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}
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return -1; // all ports are used
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}
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} // namespace Audio
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