shadPS4/src/shader_recompiler/frontend
Stephen Miller b0a12c02e1
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Add S_SETPRIO to EmitFlowControl (#2727)
By squidbus' suggestion, I've added a warning log for this case.
2025-03-31 12:55:14 +03:00
..
translate Add S_SETPRIO to EmitFlowControl (#2727) 2025-03-31 12:55:14 +03:00
control_flow_graph.cpp shader_recompiler: Improve divergence handling and readlane elimintation (#2667) 2025-03-23 00:35:42 +02:00
control_flow_graph.h shader_recompiler: Improve divergence handling and readlane elimintation (#2667) 2025-03-23 00:35:42 +02:00
copy_shader.cpp renderer_vulkan: Commize and adjust buffer bindings (#1412) 2024-10-19 15:30:58 +03:00
copy_shader.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
decode.cpp renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245) 2025-01-31 13:52:31 +02:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448) 2025-02-17 16:13:39 +02:00
fetch_shader.h shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448) 2025-02-17 16:13:39 +02:00
format.cpp renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245) 2025-01-31 13:52:31 +02:00
instruction.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
instruction.h GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
opcodes.h Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
structured_control_flow.cpp Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
structured_control_flow.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
tessellation.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00