shadPS4/src/shader_recompiler/backend
TheTurtle e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling (#3076)
* image: Take minimum of mip levels

Avoids validation error

* texture_cache: Update depth target image

Avoids using undefined depth target in rendering

* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
..
spirv shader_recompiler: Cleanup fragment attribute handling (#3076) 2025-06-10 18:57:16 +03:00
bindings.h shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00