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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-11 22:29:17 +00:00
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e29e3f1985c7e79911dec2266d2f2d75e9faa412
shadPS4/src/shader_recompiler
History
squidbus 6e12642151 shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
2025-02-12 20:10:13 -08:00
..
backend
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
2025-02-12 20:10:13 -08:00
frontend
Fix S_LSHR_B32 (#2405)
2025-02-12 06:31:19 -08:00
ir
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
2025-02-12 20:10:13 -08:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
2025-02-12 20:10:13 -08:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
fix: lower UBO max size to account buffer cache offset (#2388)
2025-02-09 22:03:20 +01:00
recompiler.cpp
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
2025-02-12 20:10:13 -08:00
recompiler.h
Tessellation (#1528)
2024-12-14 12:56:17 +02:00
runtime_info.h
shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383)
2025-02-10 21:33:30 -08:00
specialization.h
fix: lower UBO max size to account buffer cache offset (#2388)
2025-02-09 22:03:20 +01:00
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