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https://github.com/shadps4-emu/shadPS4.git
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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWindow>
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#include "settings.h"
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namespace gui {
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// categories
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const QString main_window = "main_window";
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const QString game_list = "game_list";
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const QString game_grid = "game_grid";
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// main window settings
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const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
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const gui_value mw_showLabelsUnderIcons = gui_value(main_window, "showLabelsUnderIcons", true);
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// game list settings
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const gui_value gl_mode = gui_value(game_list, "tableMode", 0);
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const gui_value gl_icon_size = gui_value(game_list, "icon_size", 36);
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const gui_value gl_slider_pos = gui_value(game_list, "slider_pos", 0);
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const gui_value gl_showBackgroundImage = gui_value(game_list, "showBackgroundImage", true);
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const gui_value gl_backgroundImageOpacity = gui_value(game_list, "backgroundImageOpacity", 50);
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const gui_value gl_playBackgroundMusic = gui_value(game_list, "playBackgroundMusic", true);
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const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusicVolume", 50);
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// game grid settings
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const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
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const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0);
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} // namespace gui
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class gui_settings : public settings {
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Q_OBJECT
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public:
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explicit gui_settings(QObject* parent = nullptr);
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~gui_settings() override = default;
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};
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