shadPS4/src/shader_recompiler
Herman Semenoff 96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
..
backend shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290) 2024-10-10 19:27:34 +03:00
frontend Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
ir Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
recompiler.cpp Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
recompiler.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
runtime_info.h shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
specialization.h shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00