shadPS4/src/shader_recompiler/frontend/translate
squidbus e68774d449
shader_recompiler: Define fragment output type based on number format. (#1097)
* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
..
data_share.cpp fix lane inst decoding (#1051) 2024-09-24 12:29:57 +03:00
export.cpp shader_recompiler: Define fragment output type based on number format. (#1097) 2024-10-01 23:42:37 +03:00
scalar_alu.cpp shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00
scalar_memory.cpp Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
translate.cpp shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00
translate.h shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00
vector_alu.cpp Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
vector_interpolation.cpp shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
vector_memory.cpp Image subresources barriers (#904) 2024-09-21 21:45:56 +02:00