shadPS4/src/shader_recompiler
TheTurtle 6e350a5085
Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
..
backend shader_recompiler: Implement guest barycentrics (#3245) 2025-07-15 18:49:12 +03:00
frontend Avoid clearing HTILE when shader contains address calculation (#3252) 2025-07-16 01:28:03 +03:00
ir Avoid clearing HTILE when shader contains address calculation (#3252) 2025-07-16 01:28:03 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h Avoid clearing HTILE when shader contains address calculation (#3252) 2025-07-16 01:28:03 +03:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h shader_recompiler: Implement guest barycentrics (#3245) 2025-07-15 18:49:12 +03:00
recompiler.cpp config: Add toggle for DMA (#3185) 2025-07-03 20:03:06 +03:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238) 2025-07-14 00:32:02 +03:00
specialization.h shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238) 2025-07-14 00:32:02 +03:00