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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-10 05:38:49 +00:00
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eb49193309f2b40ffe06e74060939761142d8f24
shadPS4/src
History
squidbus eb49193309 liverpool: Revert queue scope markers. (#2166)
2025-01-16 18:24:29 -08:00
..
common
keep framerate stable even without vsync (#2165)
2025-01-16 21:10:17 -03:00
core
keep framerate stable even without vsync (#2165)
2025-01-16 21:10:17 -03:00
images
Help - improvement (#1522)
2024-12-09 18:47:26 +02:00
imgui
keep framerate stable even without vsync (#2165)
2025-01-16 21:10:17 -03:00
input
Add motion controls toggle (#2029)
2025-01-07 11:50:54 +02:00
qt_gui
GUI: Speed up GUI loading by caching game sizes (#2130)
2025-01-12 22:31:05 +02:00
shader_recompiler
resource_tracking_pass: Persist image resource atomic designation. (#2158)
2025-01-16 12:36:41 +02:00
video_core
liverpool: Revert queue scope markers. (#2166)
2025-01-16 18:24:29 -08:00
.clang-format
chore: Make shadps4 REUSE compliant
2024-02-23 23:33:43 +02:00
emulator.cpp
renderer_vulkan: Simplify debug marker settings. (#2159)
2025-01-16 12:14:34 +02:00
emulator.h
file_sys: Consolidate separate update directory handling. (#2041)
2025-01-08 13:23:40 +02:00
main.cpp
Add support for true fullscreen (#2016)
2025-01-07 15:30:05 +02:00
sdl_window.cpp
sdl: Respect text input main thread requirements. (#2138)
2025-01-12 22:44:42 +02:00
sdl_window.h
Devtools - Shader editing (#1705)
2024-12-09 21:11:11 +01:00
shadps4.qrc
Help - improvement (#1522)
2024-12-09 18:47:26 +02:00
shadps4.rc
file formats and qt (#88)
2024-03-01 00:00:35 +02:00
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