shadPS4/src/shader_recompiler
squidbus afd0251dd2
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shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
..
backend shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739) 2025-04-02 23:36:54 +03:00
frontend shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739) 2025-04-02 23:36:54 +03:00
ir shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739) 2025-04-02 23:36:54 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448) 2025-02-17 16:13:39 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739) 2025-04-02 23:36:54 +03:00
recompiler.cpp shader_recompiler: Improve divergence handling and readlane elimintation (#2667) 2025-03-23 00:35:42 +02:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00