shadPS4/src/core/libraries/ajm/ajm.h
2024-11-01 20:05:33 +03:00

148 lines
4.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/bit_field.h"
#include "common/enum.h"
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ajm {
struct AjmBatchInfo {
void* pBuffer;
u64 offset;
u64 size;
};
struct AjmBatchError {
int error_code;
const void* job_addr;
u32 cmd_offset;
const void* job_ra;
};
struct AjmBuffer {
u8* p_address;
u64 size;
};
enum Identifier : u8 {
AjmIdentJob = 0,
AjmIdentInputRunBuf = 1,
AjmIdentInputControlBuf = 2,
AjmIdentControlFlags = 3,
AjmIdentRunFlags = 4,
AjmIdentReturnAddressBuf = 6,
AjmIdentInlineBuf = 7,
AjmIdentOutputRunBuf = 17,
AjmIdentOutputControlBuf = 18,
};
struct AjmChunkHeader {
u32 ident : 6;
u32 payload : 20;
u32 reserved : 6;
u32 size;
};
struct AjmChunkBuffer {
AjmChunkHeader header;
void* p_address;
};
enum class AjmJobControlFlags : u64 {
Reset = 1 << 0,
Initialize = 1 << 1,
Resample = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(AjmJobControlFlags)
enum class AjmJobRunFlags : u64 {
GetCodecInfo = 1 << 0,
MultipleFrames = 1 << 1,
};
DECLARE_ENUM_FLAG_OPERATORS(AjmJobRunFlags)
enum class AjmJobSidebandFlags : u64 {
GaplessDecode = 1 << 0,
Format = 1 << 1,
Stream = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(AjmJobSidebandFlags)
union AjmJobFlags {
u64 raw;
struct {
u64 version : 3;
u64 codec : 8;
AjmJobRunFlags run_flags : 2;
AjmJobControlFlags control_flags : 3;
u64 reserved : 29;
AjmJobSidebandFlags sideband_flags : 3;
};
};
union AjmInstanceFlags {
u64 raw;
struct {
u64 version : 3;
u64 channels : 4;
u64 format : 3;
u64 pad : 22;
u64 codec : 28;
};
};
struct AjmDecMp3ParseFrame;
enum class AjmCodecType : u32;
int PS4_SYSV_ABI sceAjmBatchCancel();
int PS4_SYSV_ABI sceAjmBatchErrorDump();
void* PS4_SYSV_ABI sceAjmBatchJobControlBufferRa(void* p_buffer, u32 instance_id, u64 flags,
void* p_sideband_input, size_t sideband_input_size,
void* p_sideband_output,
size_t sideband_output_size,
void* p_return_address);
void* PS4_SYSV_ABI sceAjmBatchJobInlineBuffer(void* p_buffer, const void* p_data_input,
size_t data_input_size,
const void** pp_batch_address);
void* PS4_SYSV_ABI sceAjmBatchJobRunBufferRa(void* p_buffer, u32 instance_id, u64 flags,
void* p_data_input, size_t data_input_size,
void* p_data_output, size_t data_output_size,
void* p_sideband_output, size_t sideband_output_size,
void* p_return_address);
void* PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa(
void* p_buffer, u32 instance_id, u64 flags, const AjmBuffer* p_data_input_buffers,
size_t num_data_input_buffers, const AjmBuffer* p_data_output_buffers,
size_t num_data_output_buffers, void* p_sideband_output, size_t sideband_output_size,
void* p_return_address);
int PS4_SYSV_ABI sceAjmBatchStartBuffer(u32 context, const u8* batch, u32 batch_size,
const int priority, AjmBatchError* batch_error,
u32* out_batch_id);
int PS4_SYSV_ABI sceAjmBatchWait(const u32 context, const u32 batch_id, const u32 timeout,
AjmBatchError* const batch_error);
int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData();
int PS4_SYSV_ABI sceAjmDecMp3ParseFrame(const u8* stream, u32 stream_size, int parse_ofl,
AjmDecMp3ParseFrame* frame);
int PS4_SYSV_ABI sceAjmFinalize();
int PS4_SYSV_ABI sceAjmInitialize(s64 reserved, u32* out_context);
int PS4_SYSV_ABI sceAjmInstanceCodecType();
int PS4_SYSV_ABI sceAjmInstanceCreate(u32 context, AjmCodecType codec_type, AjmInstanceFlags flags,
u32* instance);
int PS4_SYSV_ABI sceAjmInstanceDestroy(u32 context, u32 instance);
int PS4_SYSV_ABI sceAjmInstanceExtend();
int PS4_SYSV_ABI sceAjmInstanceSwitch();
int PS4_SYSV_ABI sceAjmMemoryRegister();
int PS4_SYSV_ABI sceAjmMemoryUnregister();
int PS4_SYSV_ABI sceAjmModuleRegister(u32 context, AjmCodecType codec_type, s64 reserved);
int PS4_SYSV_ABI sceAjmModuleUnregister();
int PS4_SYSV_ABI sceAjmStrError();
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ajm