mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
* Adding names to gui buttoms and adjusting spacing. * moving refresh button to last slot. * Changing the implementation to tooltips for hover over them - qstring to detect background color. * Fixing some themes with inverted tooltip base * Suggestions / Fixes - Pause and FullScreen Buttons * Update REUSE.toml * cleaning up * Icons stuff * clang * Buttons toggle - Cleaning code - Fixing Icons * cleaning boolean * Toggle pause and play icons and label to "Resume" when paused. * Simplifying the toggles. * New icons and final Push to review * Reuse * Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu * clang + reuse * clang dosent work on this part * again Clang * Last fix for review. Light theme white resume icon fix. * Proper fix for Resume icon * New Rebase * Fixed Orientation with docking issues and cleaning boxlayout code * Adding spacer to separate actions, sizeslider on top of search bar. And adding margins * Fixed Background not showing on OLED Theme * Fixing check marks * Adding all Daniel Suggestions and fixed F9 not working with debug menu open. * Clang * reverting all OLED theme changes * Final suggestions
26 lines
464 B
C++
26 lines
464 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "imgui/imgui_layer.h"
|
|
|
|
namespace Core::Devtools {
|
|
|
|
class Layer final : public ImGui::Layer {
|
|
|
|
static void DrawMenuBar();
|
|
|
|
static void DrawAdvanced();
|
|
|
|
static void DrawSimple();
|
|
|
|
public:
|
|
static void SetupSettings();
|
|
|
|
void Draw() override;
|
|
bool show_pause_status = false;
|
|
};
|
|
|
|
} // namespace Core::Devtools
|