Updated I. Quick start [Users] (markdown)

kalaposfos13 2025-06-10 21:14:28 +02:00
parent 44cd9e049f
commit 309933eaf0

@ -105,14 +105,15 @@ The process for installing updates is the same:
## 4. Adding modules ## 4. Adding modules
shadPS4 can load some modules in: shadPS4 can load some modules in:
* `LLE mode`: Low Level Emulation; Understand emulation as close to reality as possible. * `LLE mode`: Low Level Emulation: Using the firmware files of the console directly;
* `HLE mode`: High Level Emulation. * `HLE mode`: High Level Emulation: Providing a reimplementation for the original module in the emulator source code.
For some of the modules, it is necessary to process them in **LLE**. For others, they can be replaced by these supported modules and must be placed under `user/sys_modules` folder. Tested FW modules are from **11.00**. For some of the modules, it is necessary to process them in **HLE**. For others, they can be replaced by these supported modules and must be placed under `user/sys_modules` folder. Tested FW modules are from **11.00**.
Some of the firmware libraries have to be emulated, some of them not necessarily have to, but already have a full HLE implementation, but some libraries don't have working reimplementations yet, but can be loaded LLE. The modules below can be dumped from your console and added to shadPS4 to greatly increase game compatibility, and make emulation better. The goal is to eventually not have to rely on firmware modules at all, but there's still a long way to go to achieve that.
<div align="center"> <div align="left">
| Modules | Modules | Modules | Modules | | Modules | | | |
|-------------------------|-------------------------|-------------------------|-------------------------| |-------------------------|-------------------------|-------------------------|-------------------------|
| libSceCesCs.sprx | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOt.sprx | | libSceCesCs.sprx | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOt.sprx |
| libSceJson.sprx | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx | | libSceJson.sprx | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx |
@ -120,13 +121,11 @@ For some of the modules, it is necessary to process them in **LLE**. For others,
</div> </div>
> [!CAUTION]
> The above modules are required to run the games properly and must be extracted from your PlayStation 4. To dump your system modules, enable an FTP Server on your PS4, open an FTP Client on your computer (like FileZilla), connect to your PS4 by adding its IP Address and the port to the FTP server, then navigate to ``/system/common/lib/``. Now dump the modules on your PC. It is recommended to dump all modules in the folder in case some are supported in the future, but you can also dump only the ones listed below. Once they're dumped you can place them in the ``sys_modules`` folder located either in your user folder in your shadPS4 install or in your operating system's default config folder.
> <br><b>We do not provide any information or support on how to do this.</b>
--- ---
## 5. Configure the emulator ## 5. Configure the emulator
Congratulations, your emulator is now running with your first games ! Congratulations, your emulator has all the files needed to run your games!
<br />Now you can start to configure it <br />You can now start to configure the emulator settings [**here**](https://github.com/shadps4/shadPS4/wiki/II.-Setting-up-shadPS4-%5BUsers%5D).
Follow [**this link**](https://github.com/Xphalnos/shadPS4-Wiki/wiki/II.-Setting-up-shadPS4-%5BUsers%5D) to learn how to set up shadPS4.