diff --git a/III.-Guide-of<Critical>log.md b/III.-Guide-of<Critical>log.md
index f973a5b..407ec56 100644
--- a/III.-Guide-of<Critical>log.md
+++ b/III.-Guide-of<Critical>log.md
@@ -10,29 +10,25 @@ This can happen in various parts of the emulator, such as memory handling, GPU o
| Label | Description | Number of issues |
|-----------------------------------|-------------------------------------------------------------------------------------------------|-----------------|
-| **AF:address_space** | These are usually platform-specific memory issues. |
|
-| **AF:ajm_at9** | Atrac9 audio decoding failed in libSceAjm. |
|
-| **AF:decode** | Issues related to decoding process. |
|
-| **AF:emit_spirv_context_get_set** | Issues related to emitting SPIR-V context get/set operations. |
|
-| **AF:equeue** | A critical error occurred in our libkernel event queues emulation. |
|
-| **AF:gnmdriver** | A critical error occurred in libSceGnmDriver. |
|
-| **AF:image** | Image-related issues or errors. |
|
-| **AF:memory** | A critical error occurred in our libkernel memory emulation. |
|
-| **AF:page_manager** | A critical error occurred in our GPU memory handling. |
|
-| **AF:resource_tracking_pass** | Issues related to resource tracking pass. |
|
-| **AF:semaphore** | A critical error occurred in our pthread semaphore emulation. |
|
-| **AF:structured_control_flow** | A game is using unimplemented shader opcodes. |
|
-| **AF:texture_cache** | Issues with texture cache handling. |
|
-| **AF:tile_manager** | Problems related to tile manager. |
|
-| **AF:tls** | A critical error occurred while preparing thread-local storage. |
|
-| **AF:vector_alu** | Issues related to vector ALU operations. |
|
-| **AF:vector_memory** | A critical error occurred in our emulation of buffer and image shader opcodes. |
|
-| **AF:video_out** | A critical error occurred in our libSceVideoOut emulation. |
|
-| **AF:vk_compute_pipeline** | Issues with the Vulkan compute pipeline. |
|
-| **AF:vk_graphics_pipeline** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. |
|
-| **AF:vk_presenter** | Issues related to Vulkan presenter. |
|
-| **AF:vk_rasterizer** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. |
|
-| **AF:vk_scheduler** | A critical error occurred in the user's GPU driver. These are usually GPU vendor-specific. |
|
+| **AF:address_space** | These are usually platform-specific memory issues. |
|
+| **AF:ajm_at9** | Atrac9 audio decoding failed in libSceAjm. |
|
+| **AF:decode** | Issues related to decoding process. |
|
+| **AF:equeue** | A critical error occurred in our libkernel event queues emulation. |
|
+| **AF:image** | Image-related issues or errors. |
|
+| **AF:memory** | A critical error occurred in our libkernel memory emulation. |
|
+| **AF:page_manager** | A critical error occurred in our GPU memory handling. |
|
+| **AF:resource_tracking_pass** | Issues related to resource tracking pass. |
|
+| **AF:structured_control_flow** | A game is using unimplemented shader opcodes. |
|
+| **AF:texture_cache** | Issues with texture cache handling. |
|
+| **AF:tile_manager** | Problems related to tile manager. |
|
+| **AF:vector_alu** | Issues related to vector ALU operations. |
|
+| **AF:vector_memory** | A critical error occurred in our emulation of buffer and image shader opcodes. |
|
+| **AF:video_out** | A critical error occurred in our libSceVideoOut emulation. |
|
+| **AF:vk_compute_pipeline** | Issues with the Vulkan compute pipeline. |
|
+| **AF:vk_graphics_pipeline** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. |
|
+| **AF:vk_presenter** | Issues related to Vulkan presenter. |
|
+| **AF:vk_rasterizer** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. |
|
+| **AF:vk_scheduler** | A critical error occurred in the user's GPU driver. These are usually GPU vendor-specific. |
|
***
@@ -44,11 +40,10 @@ In the context of emulators, unreachable code errors can occur when a game makes
| Label | Description | Number of issues |
|-------------------------------|-------------------------------------------------------------------|-----------------|
-| **UC:ajm_instance** | A critical error occurred in our libSceAjm implementation. This is usually an unimplemented codec. |
|
-| **UC:exception** | The game threw an exception, usually as a result of internal error. |
|
-| **UC:image_info** | Issues with image information |
|
-| **UC:liverpool_to_vk** | A critical error occurred while translating PS4 GPU behaviors to Vulkan. |
|
-| **UC:liverpool** | A critical error occurred while reading PM4 packets sent by the game. |
|
-| **UC:scalar_memory** | A game is using unimplemented behavior in our S_LOAD_DWORD shader opcode emulation. |
|
-| **UC:signals** | Some form of critical exception occurred. |
|
-| **UC:translate** | Issues related to translation |
|
\ No newline at end of file
+| **UC:ajm_instance** | A critical error occurred in our libSceAjm implementation. This is usually an unimplemented codec. |
|
+| **UC:exception** | The game threw an exception, usually as a result of internal error. |
|
+| **UC:image_info** | Issues with image information |
|
+| **UC:liverpool_to_vk** | A critical error occurred while translating PS4 GPU behaviors to Vulkan. |
|
+| **UC:liverpool** | A critical error occurred while reading PM4 packets sent by the game. |
|
+| **UC:signals** | Some form of critical exception occurred. |
|
+| **UC:translate** | Issues related to translation |
|
\ No newline at end of file