From da42139e49d694c070ac673da04dd0a0b05e44b2 Mon Sep 17 00:00:00 2001 From: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com> Date: Fri, 15 Aug 2025 09:17:38 -0500 Subject: [PATCH] =?UTF-8?q?Updated=20III.=20Guide=20of=EF=BC=9CCritical?= =?UTF-8?q?=EF=BC=9Elog=20(markdown)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- III.-Guide-of<Critical>log.md | 57 +++++++++++++++------------------ 1 file changed, 26 insertions(+), 31 deletions(-) diff --git a/III.-Guide-of<Critical>log.md b/III.-Guide-of<Critical>log.md index f973a5b..407ec56 100644 --- a/III.-Guide-of<Critical>log.md +++ b/III.-Guide-of<Critical>log.md @@ -10,29 +10,25 @@ This can happen in various parts of the emulator, such as memory handling, GPU o | Label | Description | Number of issues | |-----------------------------------|-------------------------------------------------------------------------------------------------|-----------------| -| **AF:address_space** | These are usually platform-specific memory issues. | | -| **AF:ajm_at9** | Atrac9 audio decoding failed in libSceAjm. | | -| **AF:decode** | Issues related to decoding process. | | -| **AF:emit_spirv_context_get_set** | Issues related to emitting SPIR-V context get/set operations. | | -| **AF:equeue** | A critical error occurred in our libkernel event queues emulation. | | -| **AF:gnmdriver** | A critical error occurred in libSceGnmDriver. | | -| **AF:image** | Image-related issues or errors. | | -| **AF:memory** | A critical error occurred in our libkernel memory emulation. | | -| **AF:page_manager** | A critical error occurred in our GPU memory handling. | | -| **AF:resource_tracking_pass** | Issues related to resource tracking pass. | | -| **AF:semaphore** | A critical error occurred in our pthread semaphore emulation. | | -| **AF:structured_control_flow** | A game is using unimplemented shader opcodes. | | -| **AF:texture_cache** | Issues with texture cache handling. | | -| **AF:tile_manager** | Problems related to tile manager. | | -| **AF:tls** | A critical error occurred while preparing thread-local storage. | | -| **AF:vector_alu** | Issues related to vector ALU operations. | | -| **AF:vector_memory** | A critical error occurred in our emulation of buffer and image shader opcodes. | | -| **AF:video_out** | A critical error occurred in our libSceVideoOut emulation. | | -| **AF:vk_compute_pipeline** | Issues with the Vulkan compute pipeline. | | -| **AF:vk_graphics_pipeline** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. | | -| **AF:vk_presenter** | Issues related to Vulkan presenter. | | -| **AF:vk_rasterizer** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. | | -| **AF:vk_scheduler** | A critical error occurred in the user's GPU driver. These are usually GPU vendor-specific. | | +| **AF:address_space** | These are usually platform-specific memory issues. | | +| **AF:ajm_at9** | Atrac9 audio decoding failed in libSceAjm. | | +| **AF:decode** | Issues related to decoding process. | | +| **AF:equeue** | A critical error occurred in our libkernel event queues emulation. | | +| **AF:image** | Image-related issues or errors. | | +| **AF:memory** | A critical error occurred in our libkernel memory emulation. | | +| **AF:page_manager** | A critical error occurred in our GPU memory handling. | | +| **AF:resource_tracking_pass** | Issues related to resource tracking pass. | | +| **AF:structured_control_flow** | A game is using unimplemented shader opcodes. | | +| **AF:texture_cache** | Issues with texture cache handling. | | +| **AF:tile_manager** | Problems related to tile manager. | | +| **AF:vector_alu** | Issues related to vector ALU operations. | | +| **AF:vector_memory** | A critical error occurred in our emulation of buffer and image shader opcodes. | | +| **AF:video_out** | A critical error occurred in our libSceVideoOut emulation. | | +| **AF:vk_compute_pipeline** | Issues with the Vulkan compute pipeline. | | +| **AF:vk_graphics_pipeline** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. | | +| **AF:vk_presenter** | Issues related to Vulkan presenter. | | +| **AF:vk_rasterizer** | A critical error occurred while trying to render graphics. These are usually GPU vendor-specific. | | +| **AF:vk_scheduler** | A critical error occurred in the user's GPU driver. These are usually GPU vendor-specific. | | *** @@ -44,11 +40,10 @@ In the context of emulators, unreachable code errors can occur when a game makes | Label | Description | Number of issues | |-------------------------------|-------------------------------------------------------------------|-----------------| -| **UC:ajm_instance** | A critical error occurred in our libSceAjm implementation. This is usually an unimplemented codec. | | -| **UC:exception** | The game threw an exception, usually as a result of internal error. | | -| **UC:image_info** | Issues with image information | | -| **UC:liverpool_to_vk** | A critical error occurred while translating PS4 GPU behaviors to Vulkan. | | -| **UC:liverpool** | A critical error occurred while reading PM4 packets sent by the game. | | -| **UC:scalar_memory** | A game is using unimplemented behavior in our S_LOAD_DWORD shader opcode emulation. | | -| **UC:signals** | Some form of critical exception occurred. | | -| **UC:translate** | Issues related to translation | | \ No newline at end of file +| **UC:ajm_instance** | A critical error occurred in our libSceAjm implementation. This is usually an unimplemented codec. | | +| **UC:exception** | The game threw an exception, usually as a result of internal error. | | +| **UC:image_info** | Issues with image information | | +| **UC:liverpool_to_vk** | A critical error occurred while translating PS4 GPU behaviors to Vulkan. | | +| **UC:liverpool** | A critical error occurred while reading PM4 packets sent by the game. | | +| **UC:signals** | Some form of critical exception occurred. | | +| **UC:translate** | Issues related to translation | | \ No newline at end of file