diff --git a/III.-Guide-of<Critical>log.md b/III.-Guide-of<Critical>log.md index 031a1d6..f973a5b 100644 --- a/III.-Guide-of<Critical>log.md +++ b/III.-Guide-of<Critical>log.md @@ -1,9 +1,9 @@ -## Explanation of <Critical> ? +# Explanation of <Critical> ? A**<Critical>**error in shadPS4 is a major failure that prevents a game from running. These errors happen when shadPS4 cannot properly emulate essential game functions, causing crashes or freezes. Until the issue is fixed, the game cannot be launched or played. *** -## AF: Assertion Failed +# AF: Assertion Failed An **Assertion Failed (AF)** occurs when the program encounters an unexpected situation that violates an internal assumption. Assertions are used in the code to check for conditions that should always be true. When an assertion fails, it indicates that something went wrong, and the emulator cannot proceed further due to the violation of expected behavior. This can happen in various parts of the emulator, such as memory handling, GPU operations, or shader processing. For example, if the emulator tries to access invalid memory or encounters a corrupted data structure, the assertion will fail, causing an error. These issues are often platform-specific and depend on the underlying hardware and software assumptions that the emulator relies on. @@ -37,7 +37,7 @@ This can happen in various parts of the emulator, such as memory handling, GPU o *** -## UC: Unreachable Code +# UC: Unreachable Code An **Unreachable Code (UC)** error occurs when the program encounters a piece of code that cannot be executed under any circumstance. This might be caused by logic flaws in the emulator or issues in the code that prevent certain sections from being reached, like incorrect branching or missing implementation for a specific scenario. Unreachable code in an emulator often indicates incomplete emulation or a misinterpretation of the PS4’s architecture. In the context of emulators, unreachable code errors can occur when a game makes a request or call that isn't yet supported by the emulator, or the code path has never been properly implemented. It’s typically a result of the emulator not recognizing or handling certain game instructions properly, which leads to code paths being skipped over entirely.