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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
Fix typo
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parent
3d4db91225
commit
01100091ff
@ -287,7 +287,7 @@ u32 InputBinding::GetInputIDFromEvent(const SDL_Event& e) {
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}
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}
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GameController* ControllerOutput::controller = nullptr;
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GameController* ControllerOutput::controller = nullptr;
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void ControllerOutput::GetControllerOutputController(GameController* c) {
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void ControllerOutput::SetControllerOutputController(GameController* c) {
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ControllerOutput::controller = c;
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ControllerOutput::controller = c;
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}
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}
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@ -494,8 +494,6 @@ bool IsInputActive(const InputBinding& i) {
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}
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}
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void ActivateOutputsFromInputs() {
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void ActivateOutputsFromInputs() {
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// LOG_DEBUG(Input, "Starting input scan... {} inputs active",
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// std::distance(pressed_keys.begin(), pressed_keys.end()));
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// reset everything
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// reset everything
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for (auto& it : pressed_keys) {
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for (auto& it : pressed_keys) {
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it.second = false;
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it.second = false;
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@ -259,7 +259,7 @@ class ControllerOutput {
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static GameController* controller;
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static GameController* controller;
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public:
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public:
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static void GetControllerOutputController(GameController* c);
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static void SetControllerOutputController(GameController* c);
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u32 button;
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u32 button;
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Axis axis;
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Axis axis;
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@ -79,7 +79,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
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window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(window));
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window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(window));
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#endif
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#endif
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// input handler init-s
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// input handler init-s
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Input::ControllerOutput::GetControllerOutputController(controller);
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Input::ControllerOutput::SetControllerOutputController(controller);
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Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
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Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
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}
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}
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