This commit is contained in:
kalaposfos13 2024-11-16 10:02:37 +01:00
parent 3d4db91225
commit 01100091ff
3 changed files with 3 additions and 5 deletions

View File

@ -287,7 +287,7 @@ u32 InputBinding::GetInputIDFromEvent(const SDL_Event& e) {
}
GameController* ControllerOutput::controller = nullptr;
void ControllerOutput::GetControllerOutputController(GameController* c) {
void ControllerOutput::SetControllerOutputController(GameController* c) {
ControllerOutput::controller = c;
}
@ -494,8 +494,6 @@ bool IsInputActive(const InputBinding& i) {
}
void ActivateOutputsFromInputs() {
// LOG_DEBUG(Input, "Starting input scan... {} inputs active",
// std::distance(pressed_keys.begin(), pressed_keys.end()));
// reset everything
for (auto& it : pressed_keys) {
it.second = false;

View File

@ -259,7 +259,7 @@ class ControllerOutput {
static GameController* controller;
public:
static void GetControllerOutputController(GameController* c);
static void SetControllerOutputController(GameController* c);
u32 button;
Axis axis;

View File

@ -79,7 +79,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(window));
#endif
// input handler init-s
Input::ControllerOutput::GetControllerOutputController(controller);
Input::ControllerOutput::SetControllerOutputController(controller);
Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
}