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@@ -33,8 +33,6 @@ int getVolumeSlider();
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void setVolumeSlider(int volumeValue, bool is_game_specific = false);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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void setIsFullscreen(bool enable, bool is_game_specific = false);
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std::string getFullscreenMode();
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void setFullscreenMode(std::string mode, bool is_game_specific = false);
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std::string getPresentMode();
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@@ -47,8 +45,6 @@ u32 getInternalScreenWidth();
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u32 getInternalScreenHeight();
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void setInternalScreenWidth(u32 width);
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void setInternalScreenHeight(u32 height);
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s32 getGpuId();
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void setGpuId(s32 selectedGpuId, bool is_game_specific = false);
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bool allowHDR();
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void setAllowHDR(bool enable, bool is_game_specific = false);
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bool nullGpu();
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